Time for a look back at something which was an enjoyable TV series when I was very young, but due to it's influence on other media, became something much, much more...
1973:
The trivia:
- The "Tree of Ténéré" existed in the Sahara Desert in northeast Niger. It was considered the most isolated tree in the world as it was hundreds of miles from any other living thing and was estimated to have existed for around 300 years. Despite the passing of hordes of camels and nomadic Toureg tribesmen, the tree survived - leading many to believe that it was protected by a tribal taboo. When officials dug a well in 1938, they discovered that the roots had crept 35 meters (110 feet) beneath the surface to an underground water source. Astonishingly despite being the only landmark for miles, it was struck by vehicles twice - one in the 1940s and then again in 1973 by a drunken Libyan truck driver, which snapped it in half and killed it. The remains were later installed in a dedicated shrine at the Niger National Museum and a simple metal sculpture now stands in its former desert location.
- On 10th May 1973, an armed man wearing a black balaclava walked into the Imperial Bank of Commerce in Kenora, Canada and demanded that his bags were filled with money. Strapped round his chest were six sticks of dynamite, wired to a “dead man’s switch” in his teeth. As he made his escape with a hostage, a police sniper fired and detonated the bomb, killing the robber instantly. Eleven other people were also injured. With his features destroyed and any recovered evidence leading to dead-end false names and addresses, the man was never identified. Astonishingly, despite being scattered across a wide area by the explosion, almost all of the stolen $100,000 was recovered.
- When legendary rock band The Who were about to perform in San Francisco, drummer Keith Moon took some Ketamine mixed with brandy to “calm his nerves”. Part way through the set he started to slow down, eventually passing out mid-way through a song and had to be carted off to hospital. Watching the events unfold was 19-year-old fan Scott Halpin. When Pete Townshend asked if anyone in the audience could play drums, Halpin (despite not playing for a year) found himself propelled onto the stage and heroically trying to accompany the band in a nine-minute version of “Naked Eye”. After three songs the concert ended, with Halpin taking a bow alongside his heroes.
The memory:
"...we can rebuild him. We have the technology. We have the capability to make the world's first bionic man..."
With those immortal words from boss Oscar Goldman (or a version of them depending on what season you watch), actor Lee Majors became part-computerised astronaut Steve Austin - and star of ITV's top Saturday tea-time action show. I'm sure everyone over a certain age knows the basic premise, but let's quickly recap. Austin is critically injured in an experimental aircraft crash but is "rebuilt" in a pioneering operation costing - you guessed it - six million dollars. His right arm, both legs and left eye are replaced with "bionic" implants, enabling him (amongst other things) to run at 60 mph, see twenty times further than normal and lift enormous weights - although his new limbs are vulnerable to sub-zero temperatures. Austin is soon reluctantly recruited to work as a secret agent for the Office of Scientific Intelligence (OSI).
After three "made for TV" movies, we then got a proper series. The 99 episodes featured a number of increasingly outlandish science fiction and paranormal concepts - ESP, robot doubles, a fellow astronaut who can communicate with dolphins (played by William Shatner no less), aliens crash-landing on Earth, several appearances by Bigfoot, a rogue mechanical Venus probe, and an invisible alien island! Plus there were of course the various other bionic enhanced characters peppered throughout the five seasons, most famously Jaime Sommers, the Bionic Woman.
The show became hugely popular and by the mid-70s was visible everywhere. In the UK, schoolboys across the country took Steve Austin to their hearts and there were many playground scenarios where one or more children acted out bionic feats of strength (usually in slow-motion with appropriate "doing-oing-oing" sound effects).
Inevitably a spin-off for “The Bionic Woman” was developed and ran for three seasons from 1976. This time instead of an eye, Jamie Sommers was given a bionic ear, enabling her to hear across long distances or through walls. There were several crossover episodes with the parent series, more outlandish plots, the return of Bigfoot and even Maximillian, the bionic dog.
The thing is, as good as the programmes were, what I really remember from this period are the toys and comic books.
The Six Million Dollar Man figure rivalled "Action Man" for popularity. Supposedly these were my younger brothers toys, but we both played with them equally and there were at least a couple of birthday and Christmas lists where we asked for the various play sets and add-ons.
Steve Austin himself was kitted out in a nifty bright red tracksuit. His left eye was a kind of telescope which your could peer through from the back of his head (in reality I seem to recall it just made everything look odd). Beneath the tracksuit top the bionic arm was covered in a kind of rubber "skin", which you could roll back to reveal the circuitry underneath. The arm also came off and could be replaced with different "critical assignment arms" which had gadgets such as a laser, a karate chop / gun combination and an underwater mask and air supply.
Pride of place in our household through was given to the "Bionic Transport and Repair Station". When closed it sort of resembled a Saturn V rocket with Steve's head peering out through the plastic window. But opened up and disassembled, it became a medical and scientific station for our hero to rest, recuperate and to be examined by the microscope, X-ray unit and computer - all connected by black tubes. Various stickers and glow in the dark dials created a place of electronic wizardry.
It's amazing that something so simple gave us so much joy. My brother and I spent hours devising missions for the Bionic Man, upgrading his weaponry in the Repair Station and then sending him off into the stratosphere in the rocket.
There were apparently several other playsets, such as outfits to dress Steve for deep space, a "Mission Vehicle" (which looks like a modern day 'Dustbuster' handheld vacuum cleaner) or an OSI Headquarters room to put your Oscar Goldman action figure in, plus more accessories - Critical Mission legs to go with those arms, a back pack crystal radio that really worked, a "porta-communicator" so you could make the Austin figure talk with your own voice - there was even an inflatable Mission Control Centre. Sadly we never had any of these and I can only remember seeing the crystal radio set in the shops.
But beyond the TV screen and the toy shop, the Six Million Dollar Man also went on to conquer the printed page. In the UK that meant a place in the popular kids TV tie-in magazine / comic "Look-In", which had been running since 1971. As well as pin-ups of TV stars and pop idols, interviews, crosswords and competitions, "Look-In" also featured exciting picture strips of your favourite TV heroes and heroines. "Kung-Fu", "Space 1999", "Catweazle", "The Tomorrow People" and many more were lovely rendered in black and white and colour by a host of artists who are now very well known. The vast majority of the covers of "Look-In" were painted (many by John M. Burns) and Steve Austin featured on quite a few due to his immense success.
Impressively, over its lengthy run between June 1975 and March 1979, the tales of Steve Austin were written and drawn by the same creative team - Angus P. Allen and Martin Asbury. Asbury would also go on to be the artist on the Daily Mirror's decades-spanning SF / fantasy /adventure strip "Garth" (and the fact that there is no complete collection of the "Garth" tales is a travesty).
In comparison to the TV series the comics featured even more outlandish plotlines, including Lazlo Cernatz, the "Toymaker" who wanted to use his collection of deadly toys to hypnotise the children of the world to do his bidding, mad magician The Great Mandini and a gothic castle encounter with a werewolf. Later on "The Bionic Woman" got her own strip drawn by John M. Burns and John Bolton, but this was more straightforward and faithful to the tone of the television series.
In the US, Charlton Comics produced a 9-issue full colour series in 1978, and more recently Dynamite Entertainment have had some success with various titles featuring the character with some issues written by director Kevin Smith. However in my mind, I'll always prefer the five-year run in "Look-In".
No look at the comics history of "The Six Million Dollar Man" would be complete though without mentioning the various homages, humour strips and blatant rip-off's. The first of these is "The 12 1/2p Buytonic Boy" which debuted in the first issue of "Krazy" comic in October 1976. Ordinary Steve Ford crashes his go-kart into a lamp post and buys a special tonic from Professor Nutz for the princely sum of twelve and a half pennies (the half penny still being legal tender until the mid-80s). Gaining special powers of speed, strength and agility, Steve is later hired by the 'Ever-so Secret Service' to defeat the nefarious plans of rival organisation the 'NME'. The strip went through a number of name changes but ran for an amazing ten years across various titles and is still reprinted in "best of" collections to this day.
In 1977 along came what is without a doubt the most successful British comic of all time - 2000 AD. I have expressed my love for this title already and it's become one of the rare publications from the 1970s to still be released every single week. After 45 years and nearly 2,500 issues it shows no signs of slowing down it's mix of SF, fantasy and gritty action. Amazingly 2000 AD has had not one, not two, but *four* stories based around the concepts of the Bionic Man .Plus Prog 2 contained some free "Biotronic Man" stickers so you could turn yourself into a half man half robot hybrid. I loved these early comics and have very strong memories of them, so as much as this post is about The Six Million Dollar Man, please excuse the lengthy reminiscences that follow.
The first character started out as a blatant rip-off of the adventures of Steve Austin but soon became more original. Created by industry icon Pat Mills and appearing in the very first “Prog” released, "M.A.C.H. 1" was British Secret Service agent John Probe, who was given augmented speed and strength by a futuristic version of acupuncture - regulated by a computer fused into his skull. This "Man Activated by Compu-puncture Hyperpower" then operated across the world on missions against terrorists, assassins and organised crime - plus investigating hidden Nazi gold, mad tyrants and protecting visiting dignitaries and military scientists. In these early days "M.A.C.H. 1" rivalled "Judge Dredd" as the comics most popular story.
The various tales of John Probe were drawn by a wide range of British and European artists including Enio, Ian Kennedy, Massimo Bellardinelli, John Cooper, Mike Dorey and Jesus Redondo. Initially they were just more violent versions of the kind of thing the Bionic Man covered, but as time went on the strip started to embrace more fantastical elements. Probe encountered Yeti in the Himalayas, an alien spacecraft disguised as a Mayan temple and even journeyed into space to uncover a plot involving astronaut doubles and an attempt to start World War III.
Increasingly Probe became disillusioned with his missions and the machinations of his boss Dennis Sharpe. Things start to come to a head when he discovered that Sharpe and his American counterparts covered up the shooting down of a UFO by the US Air Force and the subsequent retaliation by the aliens. Then in Progs 36 - 39, John meets Tanya Maski, a East European woman who had been turned into M.A.C.H. Woman. Teaming up to defeat a lunatic who had turned children into Hyperpowered zombies (shades of the "Toymaker" perhaps...), Probe convinced her to defect to the West, but she died in the final battle to destroy the stolen secrets. It then turned out that Sharpe knew about her all along and Probe vowed to investigate his corrupt practices.
Digging through Sharpe's files John discovered the existence of M.A.C.H. Zero, the first experiment with the Compu-puncture technology. Lacking the controlling computer intelligence, the poor man had been reduced to little more than a child-like beast held in a secure facility. Zero broke out of his prison and he and Probe ended up fighting, but eventually Zero was convinced to turn himself in and Sharpe promised to find a cure for his condition. Of course it's was a double-cross and Zero was seemingly killed in an explosion.
Totally disillusioned with things, Probe disappeared for months until Sharpe's men found him and hauled him before the man in charge. It was revealed that if he didn't get regular top-ups of Compu-puncture, Probe would burn out and die. After being forced to go on another mission, he also realised that he had no memory from before the experiments that gave him his powers and officially he did not exist! Confronting his controller, Probe learned that Sharpe had been manipulating events from the beginning and now intended to roll out his next version of the technology - the fully android M.A.C.H. 2.
The final adventure was told in flashback at an inquiry. As first direct contact was made with the a race of benevolent aliens, Sharpe became power-mad and attempted to wipe them all out to steal their technology - a kind of militarised version of "Close Encounters of the Third Kind". Probe elects to save the alien ambassador (nick-named "Fred") at the cost of his own life and dies in a hail of bullets as Fred's rescuers escape to the stars. Thankfully Sharpe is caught in the cross-fire and the inquiry concludes that he had gone rogue and that Probe had died a hero. The case-file on M.A.C.H. 1 was closed and we never learned who John Probe really was or how he was conscripted in the first place. It's an abrupt end to an exciting but ultimately sad tale.
At the time I was quite upset by the death of M.A.C.H. 1. Sure we had seen various cowboys eaten by rampaging dinosaurs and Dredd killing perps committing a crime, but this was the first time a genuine hero had died.
The story is not quite over though, as in Prog 65 M.A.C.H. Zero returned in his own series, having survived the explosion and been left wandering aimlessly ever since. A tragic yet innocent anti-hero more in the mold of Frankenstein's monster, Zero had a number of fairly unremarkable adventures against unscrupulous entertainers and the like, but also befriended a tribe of sewer-dwelling down-and-outs before deciding to embark on his own quest to find his lost son Tommy. However when he became mixed up in an attempt to steal an experimental battle suit, Zero is almost recaptured by the authorities. Nothing was heard from him for quite a while and meanwhile in Prog 95 another new series started which had a sideways connection to "The Six Million Dollar Man".
Written by Chris Stevens with art by Carlos Pino and lasting just five episodes, "Angel" was the story of Scorpion F-20 pilot Harry Angel who was involved in a near fatal crash and found his aircraft's computer bonded to the nerves in his right arm and shoulder. The artificial intelligence believed that the man *was* the plane and it gave Harry a host of abilities including enhanced reflexes, muscle control and an almost superhuman ability to sense danger. Sound familiar? All sorts of exciting adventures ensued. Actually they didn't. It's a wholly unremarkable fill-in story and I only mention it here because the plot bears some similarities to "Cyborg IV" by Martin Caidin. The original "Cyborg" novel was of course the first tale of Steve Austin and the direct inspiration for the TV series. Harry Angel has had a handful of cameo appearances in other strips over the intervening decades, usually highlighting how crap he is…
M.A.C.H. Zero returned for one last adventure in Progs 162 - 165. Dying from the effect of the Hyperpower experiments, he had one final chance to rescue his son Tommy from an abusive foster-father before dying on Dartmoor after a battle with the army. With that final appearance it seemed that the Compu-puncture project was dead - and that was true until the spring of 1997...
The Six Million Dollar Man figure rivalled "Action Man" for popularity. Supposedly these were my younger brothers toys, but we both played with them equally and there were at least a couple of birthday and Christmas lists where we asked for the various play sets and add-ons.
Steve Austin himself was kitted out in a nifty bright red tracksuit. His left eye was a kind of telescope which your could peer through from the back of his head (in reality I seem to recall it just made everything look odd). Beneath the tracksuit top the bionic arm was covered in a kind of rubber "skin", which you could roll back to reveal the circuitry underneath. The arm also came off and could be replaced with different "critical assignment arms" which had gadgets such as a laser, a karate chop / gun combination and an underwater mask and air supply.
Pride of place in our household through was given to the "Bionic Transport and Repair Station". When closed it sort of resembled a Saturn V rocket with Steve's head peering out through the plastic window. But opened up and disassembled, it became a medical and scientific station for our hero to rest, recuperate and to be examined by the microscope, X-ray unit and computer - all connected by black tubes. Various stickers and glow in the dark dials created a place of electronic wizardry.
It's amazing that something so simple gave us so much joy. My brother and I spent hours devising missions for the Bionic Man, upgrading his weaponry in the Repair Station and then sending him off into the stratosphere in the rocket.
There were apparently several other playsets, such as outfits to dress Steve for deep space, a "Mission Vehicle" (which looks like a modern day 'Dustbuster' handheld vacuum cleaner) or an OSI Headquarters room to put your Oscar Goldman action figure in, plus more accessories - Critical Mission legs to go with those arms, a back pack crystal radio that really worked, a "porta-communicator" so you could make the Austin figure talk with your own voice - there was even an inflatable Mission Control Centre. Sadly we never had any of these and I can only remember seeing the crystal radio set in the shops.
No hero is complete without villains to fight and Steve Austin had several. There were action figures of Bigfoot (who strangely could project a square piece of plastic from his chest) and the Venus Space Probe with its rotating turret and missile launchers. I don't think those even made it to the UK and we were certainly never bought them by our parents. However we *did* get the greatest nemesis of them all...Maskatron.
This evil machine was a powerful robot who could disguise himself as Steve Austin or Oscar Goldman or adopt a bland normal human face to blend in with the population. His silver body was full of electronics and he could add two different weapon arms - a menacing grabber and a super suction arm (so he's essentially a Dalek in human form). The three faces could be stored inside a cavity in his chest. When fighting battles with your Bionic Man toy, if you hit Maskatron just on the right pressure points, his arms, legs and even head would fly off. Hours of fun!
Of course once Jaime Sommers came on the scene and got her own series, she also was released as an action figure, complete with "mission purse", realistic hair and a number of miniature accessories - oh and to rival “Barbie” she even got her own range of designer outfits, sports car, “carriage house” (a two foot tall dollhouse) and even a bionic beauty salon! Jamie also got her own villain to fight in the form of the "Fembot" (basically Maskatron in drag). In those less enlightened times, we never asked for the toys. A shame, as some of them looked great.
Impressively, over its lengthy run between June 1975 and March 1979, the tales of Steve Austin were written and drawn by the same creative team - Angus P. Allen and Martin Asbury. Asbury would also go on to be the artist on the Daily Mirror's decades-spanning SF / fantasy /adventure strip "Garth" (and the fact that there is no complete collection of the "Garth" tales is a travesty).
In comparison to the TV series the comics featured even more outlandish plotlines, including Lazlo Cernatz, the "Toymaker" who wanted to use his collection of deadly toys to hypnotise the children of the world to do his bidding, mad magician The Great Mandini and a gothic castle encounter with a werewolf. Later on "The Bionic Woman" got her own strip drawn by John M. Burns and John Bolton, but this was more straightforward and faithful to the tone of the television series.
In the US, Charlton Comics produced a 9-issue full colour series in 1978, and more recently Dynamite Entertainment have had some success with various titles featuring the character with some issues written by director Kevin Smith. However in my mind, I'll always prefer the five-year run in "Look-In".
No look at the comics history of "The Six Million Dollar Man" would be complete though without mentioning the various homages, humour strips and blatant rip-off's. The first of these is "The 12 1/2p Buytonic Boy" which debuted in the first issue of "Krazy" comic in October 1976. Ordinary Steve Ford crashes his go-kart into a lamp post and buys a special tonic from Professor Nutz for the princely sum of twelve and a half pennies (the half penny still being legal tender until the mid-80s). Gaining special powers of speed, strength and agility, Steve is later hired by the 'Ever-so Secret Service' to defeat the nefarious plans of rival organisation the 'NME'. The strip went through a number of name changes but ran for an amazing ten years across various titles and is still reprinted in "best of" collections to this day.
In 1977 along came what is without a doubt the most successful British comic of all time - 2000 AD. I have expressed my love for this title already and it's become one of the rare publications from the 1970s to still be released every single week. After 45 years and nearly 2,500 issues it shows no signs of slowing down it's mix of SF, fantasy and gritty action. Amazingly 2000 AD has had not one, not two, but *four* stories based around the concepts of the Bionic Man .Plus Prog 2 contained some free "Biotronic Man" stickers so you could turn yourself into a half man half robot hybrid. I loved these early comics and have very strong memories of them, so as much as this post is about The Six Million Dollar Man, please excuse the lengthy reminiscences that follow.
The first character started out as a blatant rip-off of the adventures of Steve Austin but soon became more original. Created by industry icon Pat Mills and appearing in the very first “Prog” released, "M.A.C.H. 1" was British Secret Service agent John Probe, who was given augmented speed and strength by a futuristic version of acupuncture - regulated by a computer fused into his skull. This "Man Activated by Compu-puncture Hyperpower" then operated across the world on missions against terrorists, assassins and organised crime - plus investigating hidden Nazi gold, mad tyrants and protecting visiting dignitaries and military scientists. In these early days "M.A.C.H. 1" rivalled "Judge Dredd" as the comics most popular story.
The various tales of John Probe were drawn by a wide range of British and European artists including Enio, Ian Kennedy, Massimo Bellardinelli, John Cooper, Mike Dorey and Jesus Redondo. Initially they were just more violent versions of the kind of thing the Bionic Man covered, but as time went on the strip started to embrace more fantastical elements. Probe encountered Yeti in the Himalayas, an alien spacecraft disguised as a Mayan temple and even journeyed into space to uncover a plot involving astronaut doubles and an attempt to start World War III.
Increasingly Probe became disillusioned with his missions and the machinations of his boss Dennis Sharpe. Things start to come to a head when he discovered that Sharpe and his American counterparts covered up the shooting down of a UFO by the US Air Force and the subsequent retaliation by the aliens. Then in Progs 36 - 39, John meets Tanya Maski, a East European woman who had been turned into M.A.C.H. Woman. Teaming up to defeat a lunatic who had turned children into Hyperpowered zombies (shades of the "Toymaker" perhaps...), Probe convinced her to defect to the West, but she died in the final battle to destroy the stolen secrets. It then turned out that Sharpe knew about her all along and Probe vowed to investigate his corrupt practices.
Digging through Sharpe's files John discovered the existence of M.A.C.H. Zero, the first experiment with the Compu-puncture technology. Lacking the controlling computer intelligence, the poor man had been reduced to little more than a child-like beast held in a secure facility. Zero broke out of his prison and he and Probe ended up fighting, but eventually Zero was convinced to turn himself in and Sharpe promised to find a cure for his condition. Of course it's was a double-cross and Zero was seemingly killed in an explosion.
Totally disillusioned with things, Probe disappeared for months until Sharpe's men found him and hauled him before the man in charge. It was revealed that if he didn't get regular top-ups of Compu-puncture, Probe would burn out and die. After being forced to go on another mission, he also realised that he had no memory from before the experiments that gave him his powers and officially he did not exist! Confronting his controller, Probe learned that Sharpe had been manipulating events from the beginning and now intended to roll out his next version of the technology - the fully android M.A.C.H. 2.
The final adventure was told in flashback at an inquiry. As first direct contact was made with the a race of benevolent aliens, Sharpe became power-mad and attempted to wipe them all out to steal their technology - a kind of militarised version of "Close Encounters of the Third Kind". Probe elects to save the alien ambassador (nick-named "Fred") at the cost of his own life and dies in a hail of bullets as Fred's rescuers escape to the stars. Thankfully Sharpe is caught in the cross-fire and the inquiry concludes that he had gone rogue and that Probe had died a hero. The case-file on M.A.C.H. 1 was closed and we never learned who John Probe really was or how he was conscripted in the first place. It's an abrupt end to an exciting but ultimately sad tale.
At the time I was quite upset by the death of M.A.C.H. 1. Sure we had seen various cowboys eaten by rampaging dinosaurs and Dredd killing perps committing a crime, but this was the first time a genuine hero had died.
The story is not quite over though, as in Prog 65 M.A.C.H. Zero returned in his own series, having survived the explosion and been left wandering aimlessly ever since. A tragic yet innocent anti-hero more in the mold of Frankenstein's monster, Zero had a number of fairly unremarkable adventures against unscrupulous entertainers and the like, but also befriended a tribe of sewer-dwelling down-and-outs before deciding to embark on his own quest to find his lost son Tommy. However when he became mixed up in an attempt to steal an experimental battle suit, Zero is almost recaptured by the authorities. Nothing was heard from him for quite a while and meanwhile in Prog 95 another new series started which had a sideways connection to "The Six Million Dollar Man".
Written by Chris Stevens with art by Carlos Pino and lasting just five episodes, "Angel" was the story of Scorpion F-20 pilot Harry Angel who was involved in a near fatal crash and found his aircraft's computer bonded to the nerves in his right arm and shoulder. The artificial intelligence believed that the man *was* the plane and it gave Harry a host of abilities including enhanced reflexes, muscle control and an almost superhuman ability to sense danger. Sound familiar? All sorts of exciting adventures ensued. Actually they didn't. It's a wholly unremarkable fill-in story and I only mention it here because the plot bears some similarities to "Cyborg IV" by Martin Caidin. The original "Cyborg" novel was of course the first tale of Steve Austin and the direct inspiration for the TV series. Harry Angel has had a handful of cameo appearances in other strips over the intervening decades, usually highlighting how crap he is…
M.A.C.H. Zero returned for one last adventure in Progs 162 - 165. Dying from the effect of the Hyperpower experiments, he had one final chance to rescue his son Tommy from an abusive foster-father before dying on Dartmoor after a battle with the army. With that final appearance it seemed that the Compu-puncture project was dead - and that was true until the spring of 1997...
Having won a landslide victory in the British General Election, Tony Blair realised that to make Britain great again he must perform the ultimate sacrifice and change forever. A sequence of Compu-puncture operations transform the Prime Minister and connect him to a computer intelligence known as Doctor Spin - turning him into the first man to have Bio-Enhancement Link-Up via Artificial Intelligence Relays - he had became B.L.A.I.R. 1!
Yes it's a crude satire strip. Originally appearing as a one-off humourous update to M.A.C.H. 1 in the future-looking "3000 AD" supplement that accompanied the comics 20th birthday, it returned as a short series a few months later. As you can imagine it was somewhat controversial and attracted a lot of attention from the tabloid press. It was scripted by veteran Alan Grant and featured excellent fully painted artwork from rising star Simon Davis - and to be honest that's probably the best thing about it. It was a bit of a low point for 2000 AD. Thankfully B.L.A.I.R. 1 was killed off by 'reader demand' just sixty-odd issues later in June 1998, having endured just four short adventures. Rumours of a Donald Trump starring reboot are thankfully just fake news...
The adventures of Steve Austin and his friends have continued to have an influence on popular culture across the decades. In the 1980s we would get much darker takes on cybernetic organisms with “The Terminator” and “Robocop”. In literature, William Gibson’s “Neuromancer” depicted a world where cybernetic technology was commonplace. In the present day Charlie Brooker’s “Black Mirror” has shown how human / technology interfaces may not be the boon we thought they were. These are all excellent of course, but the child within me still keeps returning to those days when all you needed to be a super secret agent was some stickers and the ability to pretend punch in slow-motion.
Time for another battle with Maskatron I think...
Honourable mentions:
- The Three Musketeers - There have been many, many versions of the classic "d'Artagnan Romance" stories by Alexander Dumas, but this one directed by Richard Lester is by far and away my favourite. Not only does it manage to walk the fine line between swashbuckling action adventure and comedic moments, but just look at that cast - Michael York as the young, naïve d'Artagnan. Oliver Reed. Frank Finlay and Richard Chamberlain as his three faithful companions. Scene stealing villainous performances from Charlton Heston, Faye Dunaway and Christopher Lee. Raquel Welch and Roy Kinnear in supporting roles. It's a near perfect ensemble. Plus the screenplay by George MacDonald Fraser (author of the "Flashman" novels) is a pretty faithful adaptation of the novel, a significant achievement given the book's complexity. Add authentic looking locations and some bracing fight sequences and it all adds up to a film that is just fabulous. No other version (except the filmed-at-the-same-time sequel of course) has even come close.
- Pipkins - This fondly remembered children's TV show featuring animal puppets aired on the ITV network between 1973 and 1981. My memories are of coming home for lunch from my village school (yes, we used to do that) and watching the antics of Hartley Hare, Pig, Topov the monkey and the others while I ate my sandwiches. To be honest I don't recall much about the early years with old Inigo Pipkin and his workshop, so my era of the show would have been with Johnny (plated by Wayne Laryea) and the animals running an organisation called "The Help People". Nowadays it seems fashionable to only talk about how moth-eaten, scary and deformed looking the puppets were, but at the time it was quite a ground-breaking show in its use of characters with distinct regional accents. I just loved the stories and the characters. This was from an era where kids shows could actually teach you things. In total 333 episodes were made, but only 135 have survived. A real shame.
- Star Trek - The Animated Series - After the cancellation of the original "Star Trek" series in 1969, it was repeated endlessly on American syndicated television, resulting in a huge rise in fan appreciation for the show. There has been talks about a more child-orientated animated spin-off even while the third season was airing, but it took until 1973 for a deal to be struck, by which time Gene Rodenberry decided that he wanted to continue the voyages of the crew of the Starship Enterprise. Most of the cast returned to voice their characters and despite some technical limitations animation allowed the writers far greater freedom and creativity than was possible in the original live-action series. The show is also notable for giving Kirk the middle name Tiberius - and for featuring non-humanoid crew members, in the form of three-legged alien Arex and the cat-like M'Ress (both later to appear in the "New Frontier" novels by the much-missed Peter David). I loved the show and for a while I remembered more about the animated stories than the live-action ones, particularly as the show used the classic Filmation style which I knew from so many other Saturday morning cartoons of the period. It's still a favourites and yes - it IS canon if anyone asks !
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