Saturday, March 21, 2026

Golden Sunsets Redux - 60 Years of Memories - Part 20 - 1986

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1986:

The trivia:
  • As a fundraising publicity stunt for the "United Way" charity, organisers released one and a half million balloons into the skies above Cleveland, Ohio. It was intended to be a harmless spectacle, but unfortunately it all went disastrously wrong very quickly. The balloons were released early due to an approaching storm and drifted back over the city and Lake Erie, clogging roads and waterways, causing traffic collisions, and even shutting down a runway at the nearby airport. Worst of all, the Coast Guard were forced to suspend the search for two missing fishermen because the lake’s surface became covered in thousands of bobbing balloons, making it impossible to spot bodies or boats. The men were later found, but had sadly drowned. Multiple lawsuits followed, with damage claims running into the millions of dollars.
  • The dark comedy fantasy "Troll" stars Noah Hathaway (more famous as Atreyu in "The NeverEnding Story") as a character named… Harry Potter Jnr. He is introduced to a hidden world of magic by a mysterious old woman who lives in the apartment upstairs. Why follow is a battle against dark forces that spills into the everyday world. Just coincidental similarities to the J.K. Rowling publishing phenomenon? Who knows, but the film has become a magnet for conspiracy theories and tongue‑in‑cheek comparisons. The “Troll” producers have leaned into it over the years, insisting that Rowling must have been influenced by their film, while Rowling has repeatedly said she’d never even heard of it. Whether it’s coincidence, cosmic synchronicity, or just one of those delightful jokes of pop culture, it has given “Troll” an extra layer of fascination it never could have predicted.
  • An estimated 30 million people tuned into a two-hour television special to watch star Geraldo Rivera open a secret vault beneath Chicago’s Lexington Hotel.  The hidden room had long been rumoured to belong to legendary crime lord Al Capone. The hype was extraordinary - teasing the possibility of hidden bodies, piles of cash, weapons, or long‑buried evidence of Capone’s criminal empire. It became the highest‑rated syndicated TV special in history. After hours of drilling, dynamite, commentary, and breathless anticipation, the vault was revealed to be completely empty - except for a few dusty bottles, some rubble, and a very awkward Geraldo Rivera standing in front of live cameras, trying to salvage the moment.

The memory:


A Very Peculiar Practice

Famously only written by Andrew Davies because he discovered he owed the BBC £17,000, this darkly comic satire is probably the finest thing actor Peter Davison has ever been part of (and that includes Doctor Who). Set in the fictional Lowlands University, "A Very Peculiar Practice" sees Davison play the painfully shy, mild mannered and idealistic Stephen Daker, who joins the campus medical centre. All he wants is to make people better and get through the day. But instead of a set of highly professional colleagues, Daker discovers he has walked into a practice on the verge of collapse. 

At it's head is the booze-soaked Jock McCannon, played with feverish relish by the incredible Graham Crowden. Jock used to be a good doctor, but now is disillusioned and apoplectic about the changes planned by the university Vice Chancellor, Ernest Hemingway (no, not that one), who Jock is convinced has it in for him.  Dictating his mythological treatise on the ills of modern life - "The Sick University" - into a tape recorder, Jock also bemoans his loss of virility, purpose, ability to cure and the crushing inevitability of his own demise.

Alongside this old retainer is the arrogant, constantly underachieving Alan Sugar wanabe Bob Buzzard - always one step away from a hyper active nervous breakdown. It's a role that was made for David Troughton. Bob has no interest in his patients, seeing them as an unpleasant distraction from his goals of climbing the corporate ladder. His scheming and sycophantic attempts to better his lot in life provide many of the best elements of humour.

The final piece in the Lowlands medical jigsaw is the white-coated Nurse Rose Marie played by Barbara Flynn. A radical ultra-feminist bisexual who believes that men are the root of all that is wrong with the world, she also oozes a powerful sexuality and manages to tie poor Doctor Daker (and any watching red-blooded males) in confused knots.


In between coping with the oddball behaviour of his fellow doctor's, Daker tries to support the student's emotional well-being, cure the faculty of their various malady's, handle the outbreak of an STD *and* deal with the machinations of the amoral Hemingway - who just wants to cut funding and earn tons of cash from foreign students. He also begins a tentative relationship with research student (and police woman) Lyn Turtle, who helps him overcome his touch phobias.

Series two sees the university purchased by smooth American Jack Daniels and his defence-contract buddies, who have an eye on stopping all that annoying ‘learning’ nonsense and turning the site into a pure research facility. Lyn has left to go back to the police force and Daker instead gets involved with feisty Polish art student Grete Grotowska.

The series is a biting satire on the state of British society as much as a character piece and is full of wonderful guest appearances from a bevy of British actors - including a very young Hugh Grant. There is a surrealist element to proceedings too - most prominently with the ever more bizarre antics of two unnamed and silent nuns, who are always digging through the rubbish bins, speeding round the campus in a Mini and getting drunk. The nuns seem to be like the ravens at the Tower of London - if they leave, the university dies. Andrew Davies even writes himself into the narrative, in the form of Ron Rust, a creative writing tutor who owes a large sum of money so tries to pen a television series based on Lowlands, The problem is, every outlandish idea he comes up with keeps coming true! 

The final moments are terribly bleak, yet oddly fitting with what has come before, and testament to the over-riding vision of the series sole writer. Davies wrote over the top characters and some of the situations could even be deemed as farcical, but every single episode was wonderfully enjoyable. Again this was one of those shows which I recorded off the TV onto video tape and watched repeatedly - in fact I don't think I found anything else quite as special outside of the SF and Fantasy genres until Alan Bleasdale's "G.B.H" in 1991.

1992 brought a sequel TV movie "A Very Polish Practice". While it was nice to see Stephen and Greta and mad Bob Buzzard once more, outside of the university setting something was missing, and to be honest, I've no real desire to watch it again, even with a supporting actor of the calibre of Alfred Molina. I'll stick with the twelve episodes of mad brilliance thanks. 



Honourable mentions:
  • Comic Relief Utterly Utterly Live - The first (and some would still argue the best) "Comic Relief" event wasn’t an all-evening-telethon, but a gloriously chaotic stage show in the tradition of Amnesty International’s "Secret Policeman's Ball". Performed at the Shaftsbury Theatre over three consecutive nights in early April 1986, it pulled together a who’s-who of alternative comedians, celebrities and musical guests to raise money for good causes, including famine relief in Africa. All three nights were recorded, as for each show the line up (and some of the routines) were slightly different. It was hugely popular, especially as the four stars of the BBC's "The Young Ones" performed their chart-topping single "Living Doll" alongside the one and only Cliff Richard. Other highlights were just as memorable - Lenny Henry in full ‘Theophilus P. Wildebeest’ mode, grinding against a mortified audience member; Ben Elton manically delivering his infamous "double seat" routine; two Frank Bruno’s quoting the Bard’s immortal lines from ‘Romeo and Juliet’ - and a parade of sketches, songs, and oddities that captured the spirit of the era. But for me, the highlight was the wonderful Kate Bush, singing romantic duet "Do Bears Sha La La... In The Woods" with Rowan Atkinson. It shouldn’t work. But it does, and it’s hilarious because both play it absolutely straight.

Batman: The Dark Knight Returns - Frank Miller's alternate-world take on an older, embittered Bruce Wayne remains one of the most influential comics ever published. Set in a future where Batman has hung up his cape after the death of Robin, the world is a more violent, chaotic and frightening place. Mutant gangs terrorise the streets, the media is unreliable and Superman has become a compliant tool  of the government. It’s a grim, politically-charged vision - and one that still feels scarily sharp all these decades later. Miller is one of those credited for ushering in the "dark age” of comic books  - and influencing a generation of new writers and artists… for better or worse. My clearest personal memory from that period is being in my local comic shop as that week's new releases were unboxed. We all gathered round staring at this strange new "prestige " format with its square binding and glossy pages. It certainly made a statement - this was the start of a new age of graphic storytelling. And I was lucky enough to be there at the beginning.

  • Crossroads - Not the terrible ITV soap opera, but the musical drama starring former "Karate Kid" Ralph Macchio. The film was inspired by blues pioneer Robert Johnson, specifically the legend that he sold his soul to the devil at a crossroads in order to play better than anyone else. That’s twined with the idea of a "missing” song by the guitar maestro that no-one had ever discovered. While it may not be the world's most original story - at it’s core it's still the tale of a young man's relationship with an older mentor (much like Macchio's previous successes) - it’s the performances and the "supernatural" elements that help keep it fresh and watchable. Though what has mainly kept it alive in my memory is the music. I've always been a fan of the blues, and talented artists such as Johnson, John Lee Hooker, Howlin' Wolf and Muddy Waters - right up to more modern day players such as Eric Clapton or Chris Rea. In "Crossroads" the score comes from accomplished guitarist Ry Cooder and it's just wonderful. The final duelling guitars scene with a performance from Steve Vai is also worthy of particular praise. It’s the kind of soundtrack that seeps under your skin and gives the whole film a texture that feels lived‑in and authentic. It might not be a film I return to for the performances or the folklore, but for the feeling it does capture so well: the sense that music can be a kind of magic. As an aside, I seem to have a liking for musical takes on the "battle with the devil" theme. Two other guilty pleasures are 1979's "The Devil Went Down To Georgia" by the Charles Daniels Band and 1975's "Spanish Train" by Chris de Burgh (hey - don't judge til you've heard it...)

  • Dice Man - A short-lived spin-off from 2000 AD that aped the "Fighting Fantasy" choose-your-own-adventure stories but in comic strip form. Readers had to jump between pages and panels dependant on decisions they made from the multiple choice options - either progressing through the adventure or dying a horrible death. The stories featured 2000 AD stalwarts such as Judge Dredd, Nemesis and Slaine plus original characters created specifically for the magazine. As good as the format was, when really hooked you was the simply stunning artwork. It’s a showcase for some of the best illustrators of the era such as Bryan Talbot, Kevin O' Neill, Steve Dillon and David Lloyd. Every page packed with detail, energy and that unmistakeable 2000 AD attitude. It only lasted a mere five issues, but during that time it dared to be different.

  • Biggles : Adventures In Time - Take a World War I flying ace who started in nearly 100 novels and stories. Mix in a dash of "Raiders of the Lost Ark". Add a large pinch of "Back to the Future" or even 1979s "Time After Time". What you get is this hodge-podge of a movie, which if I'm honest is not the greatest thing in the world but still has a place in my affections. Salesman Jim Ferguson (Alex Hyde-White) falls through time to 1917 and inadvertently saves the life of pilot James Bigglesworth (Neil Dickinson). The pair then find themselves flung backwards and forwards in time whenever the other is in danger - all the while trying to stop the Germans changing the course of history. Chiefly remembered now as being the last ever screen appearance by the legendary Peter Cushing, it's a great little action movie. Just overlook the plot holes and go with the flow. There’s a very 80s theme song and OTT soundtrack from "Yes" frontman Jon Anderson too. Dickinson even ended up reprising his performance as Biggles (sort of) in the Pet Shop Boys 1987 musical "It Couldn't Happen Here" - while amongst many other things, Hyde-White went on to play Mr. Fantastic in Roger Corman's infamous unreleased version of "The Fantastic Four".

  • Watchmen - It's undeniably Alan Moore and Dave Gibbons' masterpiece and the comic book that changed the face of the industry forever (some would say not entirely for the better). But if you want to show non-comics readers that the medium can be so much more than superhero slug-fests, don't show them this. There are a hundred and one other excellent titles out there to do that. To fully appreciate "Watchmen" I think you need to have at least some understanding of the comics form, because as well as a significant piece of literature and a logical extension of the "what if superheroes were real" concept, it's also a love letter to the way comics work  The structure, the symmetry, the visual motifs, the pacing… it’s a book that rewards readers who already know the language. At the time of its original publication, it was an absolute event and I freely admit I was addicted. I bought every version and every piece of merchandise going (yes even the smiley face watch). All these years later, it’s still a great comic. The "squid" ending though?  That hasn’t got better with age…


Saturday, March 14, 2026

We're All Stories In The End 19 - Death and Diplomacy

A case of nice idea, shame about the....


Death and Diplomacy by Dave Stone

Seventh Doctor Adventures number: 49

Originally published: April 1996

Companions: Benny, Roz & Chris

Three mighty empires poised for war!

In the far-off Magellan Cluster, the savage Dakhaari, the militaristic Czhans and the evil backstabbing Saloi are at each other's respective throats over the tiny, peaceful planet of Moriel. The Hollow Gods have decreed that a satellite be built in which they must settle their differences or else. But just who has the tact and diplomacy to arbitrate these talks?

Meanwhile, Roz and Chris are on Moriel with the Czhanist army, knocking seven bells out of the native populace. Why have they launched this sneak attack? Will it wreck the talks completely? Are they participating in the Hollow Gods' hidden agenda — a plan that will result in the death of billions?

And while the others are otherwise occupied, Benny is stranded, lost and alone, facing the most terrifying challenge of her life — someone who will haunt her for the rest of her days. He's called Jason.   


So Dave Stone is a name I remember from the 1990s and early 2000s on various comic strips set in the Judge Dredd universe - most notably the pretty good Inspector Morse inspired "Armitage". Unfortunately he also wrote the woeful "Soul Sisters", which deserves to be forgotten. Finally he did a quartet of novels about Dredd himself. I vaguely recall them being of variable quality -  but to be honest I've not read them since they came out nearly 30 years ago.

So will this be good Dave Stone or bad Dave Stone ? Let's find out….

Well this book is a comedy. We know this because the author felt the need to explain it via a note at the start - always a worrying sign. He says that comedy's don’t always have to be stuffed full of gags - but here's the thing, they do still have to be good.

Plus Mr Stone moans that readers have been *wilfully* failing to pick up all the allusions and references in his prior novels. Maybe that’s meant to be a joke too, but all of it certainly didn’t enamour me to the author when I'm about to read his new novel…

But moving past that odd little intro, the core idea of the book is a reasonably good one - what if not only are the gods you worship not real, but your entire history has been subverted and changed by an outside force. You see, each of the three alien races in this story has been conditioned to hate their neighbours, even though they have more in common than they think.

It just needs the Doctor to solve the mystery of the "Hollow Gods", broker a peace between the races, and everyone can go home happy. Great, huh ?

Well it depends on your tolerance for smug banter and shaggy plotting - because this is less cosmic horror or political intrigue, more sitcom-in-space, with a Doctor that doesn't really *do* anything - just reveals stuff at the most opportune moment. 

Yes, he does subtly manipulate the alien delegates into realising that some of their most closely held beliefs about their enemies are just the result of errors in translation, but that's about it. I get that this incarnation is secretive and enigmatic, but for goodness sake, have him be more proactive !

Otherwise every time we cut back from whatever is going on with the companions, it's just more wandering around in endless conference suites. Hardly a riveting read.

As for the "surprise reveal" that Shug - the small furry creature ignored by everyone -  is really the bad guy - hey hello!  - anyone remember "The Star Beast" ? Mills and Wagner did it first *and* better in Doctor Who Weekly a decade and a half earlier.

Sigh. Anyway, lets talk about those companions.

The whole Chriz and Roz section where they go off and play dress up as soldiers? You could cut that out and…. nothing will have changed! They are utterly superfluous to anything meaningful in the story. Mere distraction to get the page count up.

I like that Benny and Jason are in this book. I like them in the Big Finish audios. I was interested in reading about how they first met. Clearly this is where Stone's heart lies in terms of this novel. But oh dear. Not only do they sound like such annoying idiots  - their "romance" is utterly unconvincing.

I get that Stone was maybe going for a "they don't like each other but fall in love in spite of themselves" angle, but they spend so little time together *on the page* and when they do, it's just endless bickering. There is no time to feel that connection forming. At one point little furry Shug spits out that he's fed up with their "sexual-chemistry-charged and mutually misunderstood" arguments. Yeah me too.

Plus I just found Jason to be a bit of a twat. Maybe that's meant to be his charm - the lovable idiot - but to be honest, the couples conversations felt about as sexually charged as a wet lettuce !

So, is this book in any way funny ? Well... vaguely I guess. There are some slightly humourous situations. But generally, it's all trying a bit too hard. Stone seems to be constantly trying to tell us how clever he is (remember the authors note from earlier ? ) and honestly, some of the language and phrasing used just sounds as if they come from a teenager sniggering away in the corner. The result is a tone that’s neither sharp satire nor warm character comedy, but something awkwardly in between.

Oh and judging by certain elements he also clearly wants to be Douglas Adams. Newsflash kids - he's not. Not by a long, long way.

A good book. No not really. Enjoyable ? Sadly not. A comedy ? Probably only a comedy of errors.

And that’s a shame.                           



Saturday, March 07, 2026

Golden Sunsets Redux - 60 Years of Memories - Part 19 - 1985

An absolute cornucopia of different things captured my interest in this year. It was always going to be a comic in the top spot, but with so many excellent and innovative titles published, which one to choose?...


1985:

The trivia:
  • The Third Punic War had ended rather decisively. Rome besieged Carthage, burned it to the ground, enslaved the survivors, and - if later writers are to be believed - sowed the fields with salt for good measure. But in the chaos of destroying an entire civilisation, the Romans apparently forgot one small administrative detail - they never signed the paperwork. And so, on a technicality, the war just… continued. For over 2,000 years. While a historian in the 1960s noticed the omission, the war wasn’t formerly concluded until 5th February 1985, when the Mayor of Rome, Ugo Vetere, travelled to Tunisia to meet Chedli Klibi, the Mayor of Carthage, and the two signed a treaty of peace and friendship.
  • Toy manufacturer Matell introduced a new character to the “Masters of the Universe” line with an unusual power. “Stinkor” was essentially a humanoid skunk with the ability to release a toxic odour from his body that immobilised his foes. What makes the toy legendary, though, isn’t the concept - it’s the execution. Mattel didn’t just *say* he smelled bad. They made sure he actually did. They mixed patchouli oil directly into the plastic mould, so the figure would have a permanent, unmistakable aroma. And it worked. Once smelt, it was never forgotten - the kind of smell that lingered in a toy box for years, long after the figure itself had been lost behind the sofa. 
  • Deep in a mine near Pretoria, South Africa, miners unearthed something extraordinary - a rough brown diamond weighing 755.5 carats. Even in a mine famous for producing giants - including the original ‘Cullinan’ diamond - this one stood out. It was massive, misshapen, and, according to early reports, not especially beautiful. But in the hands of master cutter Gabriel Tolkowsky, it became something remarkable. After more than two years of painstaking work in Antwerp, the stone emerged as the ‘Golden Jubilee Diamond’, a 545.67‑carat fancy yellow‑brown cushion‑cut gem. Today it belongs to the King of Thailand, where it was presented as a symbol of national celebration. Despite its size and history, its estimated value is only around US$12 million - a reminder that in the world of diamonds, rarity, colour, and cultural significance often matter more than sheer weight. 

The memory:

Moonshadow

Marvel's 'Epic' line had already produced some excellent creator-owned titles, particularly things like "Coyote", “Alien Legion”, “Timespirits” and “Six From Sirius” - books that were testing the boundaries of what could come from a mainstream publisher. I bought them all and, in the main, enjoyed them immensely. But nothing had prepared me for “Moonshadow”. Heck, nothing had prepared *anyone* for this very special comic.


Hippie Sheila Greenbaum, known as “Sunflower”, is kidnapped by a bunch of grinning omnipotent balls of light - the G’L Doses. One of these aliens manages to impregnate her, and Sunflower gives birth to a son, who she names Moonshadow. Growing up in the alien’s menagerie, at age 15 he finds himself unceremoniously thrust out into the big bad universe with only his mother, his cat, and a faceless, hairy, sex-obsessed creature called Ira for company. Moonshadow wanders through the cosmos, encountering love, death, lust, horror and adventure, all while trying to figure out who he is, where he belongs, and, basically, what any of this means. 


For writer  J.M. DeMatteis, the main idea was something he’d been carrying around for years. He wanted to write a story that would explore all the big questions - identity, purpose, love, death, the search for meaning - but outside the constraints of a superhero universe. A personal story, written  almost like an illustrated novel, where satire, mysticism, humour, and emotional vulnerability could all sit side by side.

But when I opened the first issue, what struck me most - even before I understood any of the themes -  was how gorgeous the book looked. Jon J. Muth’s paintings were a revelation. I genuinely didn’t know what I was looking at. As far as I was aware, comics weren’t supposed to be like this - they were meant to have crisp lines, bright colours - not soft, drifting watercolours that looked like they’d been painted on the inside of a dream. Half the time I felt like the pictures might smudge if I breathed on them.


There were pages where nothing “big” happened, but it was still mesmerising. A look on someone’s face. A bit of light falling across a room. Moonshadow just standing there, thinking. And then I’d turn the page and suddenly be in some bizarre alien world that felt both ridiculous and beautiful at the same time. Even Ira - who should have been a complete grotesque - came across as weirdly endearing because of the way Muth painted him.

Sure, the book was termed “a fairy tale for adults”  - and it’s certainly true there were elements of that. But what really got me was how emotional the art felt. When Moonshadow was scared, the whole page seemed to darken. When he was overwhelmed, things blurred. When he was amazed, the colours opened up like someone had cracked a window in space. I didn’t have the language for any of that at the time. I just knew the book made me feel things I didn’t expect. It was the first time I realised comics could be quiet and strange and sad and funny and beautiful all at once. And that blew my mind.


And I’ll be honest, I didn’t understand it all on first read. Some of the literary allusions passed me by. But what did hit me hard at eighteen was that it felt like someone had taken all the big, embarrassing, impossible questions I was carrying around - Who am I? What am I supposed to be? Why is everything so strange and unfair ? - and turned them into a story about a kid drifting through the cosmos with a cat and a hairy lunatic for company. Is “Moonshadow” a coming‑of‑age story disguised as a space opera, or the other way round? Does it really matter? What did matter was that this strange little series was speaking directly to the part of me that was still trying to figure out how to be a person.

The last few issues of the 12 part series took forever to come out, and Muth worked alongside Kent Williams and George Pratt to complete the story. Neither were poor artists, but they didn’t have quite the same ethereal brushstrokes. There were also some obvious use of photo references, particularly of the singer David Sylvian - which had to be changed in later editions. 


The ending was somewhat confusing (at the time anyway), but I loved every minute of the journey and it made me into a life-long fan of both men's work. It was also the first comic where I bought the individual issues *and* the collected edition, just so I could have three new pages to enjoy. 

DC Vertigo reprinted the series in 1995, followed by a one-off epilogue "Farewell, Moonshadow" with the same team. It was structured with typewritten prose on the left pages and painted splash pages on the right. Again it’s older Moonshadow looking back on his life, but it leans heavily into the idea that he may have invented or embellished parts of the original tale, reframing it as a story shaped by memory, emotion, and nostalgia. I bought it of course, but it didn’t have the same effect on me - maybe because I was that much older myself. 


After “Moonshadow”, DeMatteis produced some of the biggest and most beloved superhero comics of the late ’80s and ’90s - things like “Justice League International” and “Doctor Fate” - while also still ploughing his spiritual/philosophical furrow. He continues to write quality, heartfelt comics even to this day. Meanwhile, Muth did a handful of excellent graphic novels (“Dracula: A Symphony in Moonlight and Nightmares” stands out), but he then shifted into children’s books, where he became hugely successful, winning a number of major awards.

In the end, this fairy tale about a boy’s search for meaning has stayed with me, and I’ve read it many times. It's been reprinted several times, most recently in a "Definitive" edition by Dark Horse. Some stories entertain you. Some stories shape you. “Moonshadow” did both.


Honourable mentions:

  • No Surrender - a comedy drama by "Boys From The Blackstuff" author Alan Bleasdale, starring Michael Angelis as the weary manager of a run-down social club in Liverpool. He realises, far too late, that the previous owner has booked the worst New Year’s Eve lineup ever. Not only two opposing groups of Irish Catholic and Protestant pensioners, but also a gay comedian, a hopeless punk rock band, and a magician with stage fright on the verge of a nervous breakdown. Oh, and a fancy dress competition with no prize. Naturally. It’s classic Bleasdale - darkly comic and politically sharp, but with a heart of gold and a twist of surreal anarchy. The whole thing teeters on the edge of farce, but never loses sight of the people at the centre of it. I had it recorded on VHS tape from the TV, and kept it for years, since it was never repeated - until eventually I found the DVD release in 2011. It may be a one-off,  but it deserves to sit up there alongside Bleasdale’s other celebrated works.

  • Real Genius - One of a wave of teen science fiction comedies in the mid-80s, "Real Genius" never quite lodged itself in the cultural memory in the way "Weird Science" did - but honestly, I’ve always thought it was the funnier of the two. It helps to have a barnstorming performance from a young Val Kilmer as Chris Knight, the genius-level university slacker tasked with creating the power source for a CIA laser super-weapon. Not that he knows that of course - his professor is quite happy to let the kids do the work while he pockets the funding to renovate his house. The supporting cast is the familiar group of oddballs - the 15-year-old prodigy, the kooky but sweet girl, the bullying arse-licking toady, and so on. But what sets the film apart from the usual college comedies that followed in the wake of "Animal House" is that these "nerds" are not defined by their opposition to the "jocks". They’re not social outcasts yearning for acceptance. They’re just… themselves. Comfortable, chaotic, occasionally unlucky in love, but fundamentally enjoying life. Whether that is turning the dorm corridors into an ice rink or holding "mutant" hamster races or running a Madame Curie lookalike contest. And then there’s the dialogue. This might be one of the most quotable films ever made, with about 90% of the best lines coming straight from Kilmer. Even now, decades later, I still catch myself referring to something as a “moral imperative” in exactly his cadence. It’s that kind of film - sharp, silly, endlessly rewatchable, and far cleverer than its genre label suggests. 

  • Scout - I was already a fan of Tim Truman's art on First Comics "Grimjack" and his separate graphic novel "Time Beavers", but this Eclipse series allowed him to write an ongoing comic for the first time. Set in a dystopian 1999 where the United States has collapsed both economically (crippled by international embargoes) and ecologically (most of the country is a barren wasteland) it’s a world that feels both exaggerated and uncomfortably plausible. Enter Apache Army Ranger Emmanuel Santana (codename “Scout”). He’s driven, haunted, and absolutely convinced that no one else will acknowledge the truth - that the President of the United States is an evil presence aided by four monsters straight from Apache legend. Scout’s spirit guide tasks him with killing them all. But are they real, or is he just a traumatised terrorist hallucinating his way across a broken America ? "Scout" draws on Truman's love for Native American culture and the western genre, and is full of gritty action, mysticism and subtle commentary on the geopolitical fears of the day. It also featured a lot of blues music, so much so that issue nineteen came with a free flexi-disc (remember those?) with a two song "soundtrack". Truman even produced a full LP alongside his band "The Dixie Pistols" which contained a "Scout" mini-comic detailing some of the events after the end of the first 24-issue series. I still have both. Over time the storyline continued through two bridging mini-series and a second volume, "Scout:War Shaman", which pushed the mythology and the character even further. Truman had plans for further stories titled “Marauder” and “Blue Leader” but the collapse of Eclipse Comics put paid to that for many, many years. A 2019 Kickstarter campaign raised funds for “Marauder” and some pages were released, but as of right now, nothing has been released, possibly due to Truman’s health issues.  Even if it never continues, there has still been nothing quite like “Scout”. I really must get the issues out of storage and re-read them sometime soon…


  • Crisis On Infinite Earths - Every character in the DC pantheon in one multiverse-shattering epic! What's not to love? This was personally the culmination of the first phase of my love for DC Comics and their characters, which I had been exposed to gradually over the previous few years, and succeeded in getting me to pick even more titles than before. It's career-defining work from Marv Wolfman and George Perez and  the impact it has had down the decades is incredible. I loved it at the time, even though I never had a problem with the multiple Earth's idea anyway. Looking back now I have a slightly different opinion. Whatever DC may have gained from "Crisis" and despite their multiple revisionist attempts over subsequent decades, I think they lost more than they gained, particularly in terms of the great legacy of the DC Universe. I am of the opinion that having a proper “Earth-2” line with an older Superman, a dead Batman, the All-Star Squadron fighting in WWII and the JSA growing old and giving way to Infinity Inc would still work. To be honest I wish they would stop trying to "fix" things - they have just made their long history even more complicated than the perceived problem that created the need for a "crisis" in the first place. Still a great comic book event though, that set the template for others to come. 

  • Back To The Future - Just perfect in almost every conceivable way. There are films I admire, films I revisit, films I quote… and then there’s “Back to the Future”, which sits in that tiny category of movies that is all of the above. Every scene, every gag, evey time travel twist, every setup and payoff lands with such effortless precision that you almost forget how hard it is to make something this clever, and this joyful. It’s easily one of my favourite films of all time, and the sequels are just as good (yes the second one is far better than it ever gets credit for). A huge part of that is the stewardship of Bob Gale and Robert Zemeckis. In an era where every beloved property is dragged out for a reboot, reimagining, “legacy sequel,” or whatever the current euphemism is, “Back to the Future” remains untouched. Gale and Zemeckis have been very clear - not on their watch (okay there’s the musical, but that’s a different medium and they had their hands all over it). It’s rare to see a franchise allowed to remain whole, unspoiled, and exactly as it was intended - lightning in a bottle, preserved by the very people who created it.

  • Longshot - These days he’s mostly remembered as one of the many, many mutants who’ve passed through the revolving doors of the X‑Men, but Longshot actually began life in his own six‑issue mini‑series - and what a debut it was. Writer Ann Nocenti wasn’t interested in doing a standard superhero. She wanted to explore ideas about free will, exploitation, media manipulation, and rebellion - all wrapped in the story of an artificially created humanoid who can alter probability, but has no memory, no past, and no sense of who he’s supposed to be. The series was far stranger and more philosophical than anything else mainstream Marvel was publishing at the time. But the real revelation was the artist. This was the world’s introduction to Arthur Adams, and it hit like a thunderclap. I’d never seen anything like his work at the time. The detail was astonishing - every panel packed with texture, expression, and life. His women were gorgeous, his aliens genuinely alien, and his linework practically glowed. It’s one of those rare cases where an artist arrives fully formed. Instantly recognisable. From that moment on, Adams’ name on a project became an automatic must‑buy for me. Even now, decades later, I can flip through those original “Longshot” issues and feel that same jolt of excitement. A brilliant mini‑series with a wonderfully odd character - and just maybe it should have stayed that way, outside of continuity, as I don’t think Marvel has ever recaptured that original magic. 
  • Starquake / Nodes of Yesod - Two ZX Spectrum games with a similar feel, but both so compulsively playable that I lost entire afternoons to them without noticing. Each features a protagonist dropped into a sprawling network of caves and tunnels - hundreds of screens stitched together into a single labyrinth. Your  task is to search for various objects to either combine together, or complete a quest. Certain items (access cards or a rock-chewing mole) unlock other parts of the map. Meanwhile, a vast array of alien lifeforms drift, hop or slither across the screen, all of them determined to drain your health or bounce you around like a pinball. It’s chaotic, frustrating, and utterly addictive. In concept, both games owe a debt to “Underwurlde” from the legendary Ultimate Play The Game. But “Starquake” leans into colourful sci‑fi weirdness and hover platforms, while “Nodes” has moody lunar‑caverns and a protagonist in a spacesuit. And like so many Spectrum classics, they have that magical quality: once you started playing, you look up and realise an hour had vanished. Or two. Or three.
Starquake

Nodes of Yesod
  • Tales of the Beanworld - Billed, quite accurately, as “a most peculiar comic book experience,” there is truly nothing else like Larry Marder’s mythological, ecological fantasy adventure. It’s one of those rare works - a singular vision that obeys its own internal logic, its own rhythms, its own cosmology. I can’t pretend I fully understood it when I first encountered the issues from Eclipse Comics back in the 80s, but that was part of the magic. Reading “Beanworld” felt like stumbling onto something utterly unique - and because of that, it’s lingered in my memory far longer than many of the more conventional titles of the period. After Eclipse went bankrupt, there were no new Tales for many years and Marder moved onto executive roles for Image Comics and Mcfarlane Toys. Thankfully, Dark Horse eventually stepped in to give the series the treatment it deserved, collecting the original material in beautiful hardcover editions. Even better, they went on to publish new “Beanworld” stories in 2009 and again in 2017, proving that Marder was not done with his creation. A peculiar comic book experience? Yes. But also absolutely unforgettable.

  • Brazil – Terry Gilliam’s masterpiece, and a film that somehow feels more relevant with every passing year. Back in 1985 it played like a fever‑dream satire of bureaucracy and authoritarianism - now it feels uncomfortably close to a documentary. Long before “steampunk” became a thing, Gilliam was already there - building a world of sputtering ducts, clattering typewriters, pneumatic tubes, and retro‑futurist machinery. But what makes "Brazil" endure is the pitch‑black tone Gilliam wields like a scalpel. The film is hilarious in the way nightmares sometimes are - absurd, grotesque, and just plausible enough to unsettle you. And then there’s the ending - one of the bleakest, boldest conclusions any studio film has ever dared to deliver. A final, devastating punchline, where the satire collapses into tragedy. Yet for all its darkness, "Brazil" is a film I return to again and again. There’s something hypnotic about its contradictions. About how it seems to say that life is awful and we all need escapism - but sometimes that can be worse. I don't pretend to understand it all. It’s a film that shouldn’t work - and yet... it’s perfect. A brilliant singular vision.

  • Miracleman - First things first - I'm not going to explain the history of this now infamous character. It's far too convoluted and has you need a PHD in comics history.  Also I'm not going to cover the original comeback in "Warrior" magazine. It was amazing and ground-breaking and yadda, yadda, yadda... But after the demise of "Warrior", Eclipse Comics picked up the rights to publish "Marvelman", now renamed to avoid any lawsuits from that... other publisher. For a while, the big thrill was simply the promise that the story would continue past the reprints - that we’d finally see where Alan Moore was taking this unusual superhero resurrection. But I’ll be honest -  the moment Alan Davis finished his run and Chuck Beckum stepped in, the magic wobbled. Davis had given the book a clean, precision, and Beckum… didn’t. It was frankly amateurish and to my mind hurt the story considerably Thankfully, his tenure was brief and the book snapped back into visual coherence almost immediately. Rick Veitch and especially John Totleben weren’t just “better artists” - they were more aligned with what Moore was trying to do. The book became an opera - full of horrific battles and the consequences of a world dealing with real-life gods. As good as those issues were - and trust me they are *very* good (despite the sometimes purple prose), I kind of wish that the series had ended at issue 16, and been just another excellent entry in Moore's body of work. It's not that the Neil Gaiman follow up was bad - it was thoughtful, ambitious, and full of interesting ideas - but Moore’s ending is so final, so terminal, that anything after it feels like an appendix. The decades long wait for a conclusion also just lent the whole thing a historical weight that it could never live up to. It became its own myth. I'm really not that bothered if we never see the planned ending. Heretical I know.

Saturday, February 21, 2026

Golden Sunsets Redux - 60 Years of Memories - Part 18 - 1984

"Tuesday evening, after tea and compulsory prayers, the last mouse on Earth tried to hide from mankind inside the machine"...

1984:

The trivia:
  • Walt Disney's Donald Duck became part of the U.S. army war effort back in 1942, in the cartoon "Donald Gets Drafted". He then appeared in a number of short features during World War II, including "Commando Duck" where he was parachuted in to the Pacific Theatre to fight against the Japanese. However he never officially left the army, so by his fiftieth birthday in 1984 - when he had been serving for over forty years - the military arranged a full parade and sent a four star general to simultaneously promote Donald to "Buck Sergeant" and grant him official retirement.
  • In the 1980s, the Nevada Test Site became a focal point for organised vigils, marches and protests, due to growing concerns about the dangers of nuclear war. Among those joining the demonstrations were two unlikely compatriots - scientist and astronomer (and personal hero) Carl Sagan, and actor Martin Sheen. Sagan had long warned of the catastrophic consequences of nuclear conflict. Sheen, meanwhile, was already known for his activism and willingness to risk imprisonment for causes he believed in. Together, they (and others) climbed a chain‑link fence at the site, an act that led to their arrest and shared time in jail.
  • By the mid‑1980s, ice cream was already a staple of American life, with consumption among the highest in the world. In July of 1984 President Ronald Reagan delighted sweet-toothed Americans everywhere when he called ice cream "a nutritious and wholesome food" and established National Ice Cream Month.  It has been celebrated ever since, with multiple events taking place across the country. 

The memory:

Deus Ex Machina

By 1984, the Sinclair ZX Spectrum was *the* home computer of choice (at least in the UK). Yes it only had 48K memory and could only display 256 colours, but as I have mentioned previously, those limitations helped produce some of the most innovative and ground breaking games ever made. Anyone and everyone could become a programmer, create a software company and enter the big time with a release that took the enthusiastic community by storm. Games could be (and frequently were) about anything.

At the forefront of this innovation was "Automata UK". Established in 1977 as one of, if not the first ever British video games company, It was run by the guru's guru Mel Croucher (Robert Rankin's Hugo Rune has nothing on this guy), aided by his long time collaborator and programmer Christian Penfold. Automata were pioneers in self-distributed, resolutely non-violent games on the black and white ZX-81. However it was with the release of "PiMania" in 1982 that they really took off.

An electronic take on the famous "Masquerade" book from the late 70s by Kit Williams, "PiMania" was billed as the first ever real life treasure hunt computer game. Hidden somewhere in the UK was a golden sundial worth £6,000 - yours if you could figure out the incredibly cryptic clues hidden within the game. A surreal text and graphics adventure full of lateral thinking puzzles and starring Piman, the company's pink, huge-nosed  mascot , it was launched in a flurry of publicity on several different platforms but it's fair to say that the ZX Spectrum version was the most popular. 


Making the most of the fact that the "PiMania"was loaded from a cassette tape, Automata UK bundled it with a B-side - a bizarre yet hilarious song of the same name with music and lyrics by Croucher which sounded like it was composed with a Bon Tempi organ and a kazoo. He was like an 8-bit Frank Zappa or Neil Innes. I loved it.

A second prize game followed in 1983 - "My Name Is Uncle Groucho, You Win A Fat Cigar" - along with another song. By now Automata UK had taking over the back page of "Popular Computing Weekly" (PCW). Starting off as standard if anarchic adverts, the page then began to feature the comic strip adventures of Piman and his cast of supporting characters drawn by the brilliant Robin Evans. Gradually over the months the strip took over and for many (like me) it was the main reason we brought the mostly text based magazine. The team also became regular fixtures at the Alexandra Palace computer fairs, holding court from a large stand with Croucher as Uncle Groucho and Penfold cavorting round in his frankly creepy looking pink Piman costume. It was part sales pitch, part entertainment show and the crowds lapped it up.



I guess that if Croucher was a visionary leader and innovator, you could say that my brother, friends and I were his"acolytes". We had become quite friendly with him and were warmly welcomed when we turned up at the 'Ally Pally' Microfairs. At one point my brother created a stuffed soft toy version of Piman, and for several years it sat in the front window of the Automata UK shop in Portsmouth like some deformed hairless Bagpuss. There's a picture of it somewhere on the internet.

Branching out using other external programmers, Automata UK released a whole series of "Pi" themed games, each with their own musical b-sides. A full album compilation of the expanding catalogue were produced on cassette, and I still have it (and the sequel) to this day. Songs such as "Donkey Hotay","Leader of the Pac" and "Piballed Blues"  became our soundtrack as we indulged in long hours of gameplay.


Then in 1984 via the PCW back page, the company announced that they would be producing a game unlike any other - their magnum opus - "Deus Ex Machina". It was Crouchers' personal project in conjunction with wunderkind programmer Andrew Stagg  - the culmination of his journey to produce a unique integrated multimedia blend of music, graphics and gaming, pushing the boundaries of the humble ZX Spectrum to their limit. Along with the game cassette would come a complete synchronised musical sound-track featuring voice-overs and singing from Croucher, along with Donna Bailey, Ian "Hit Me With Your Rhythm Stick" Dury, comedian Frankie Howerd, and most excitingly, former "Doctor Who" Jon Pertwee. 

Sold for the price of £15 (high for the time, when most games were between £5 and £10), this was not so much a game as an event, and was trumpeted as being the next big thing - as important as the first graphical adventure game of "The Hobbit" that had defined the ZX Spectrum's early years. Naturally when it was launched we all went along to the next Microfair and shook Mel by the hand, and parted with our cash, taking home the huge plastic case with it's double cassettes, poster and complete set of lyrics. We couldn't wait to get home and start the adventure.


Inserting the first side of the game into our trusty tape players (with the volume set *just right* so that we would not get the dreaded "Tape Loading Error") we watched as the introductory graphics appeared complete with 8-bit representations of the key performers (unfortunately Mr. Pertwee's name was spelt wrong as "John", which was slightly amusing. (it was correct in the end credits). Then having begun to listen to side one of the music tape, we were kindly told by the Third Doctor "I want you to pause after I count you down and recommence playing at the screens request...". A similar countdown was initiated on screen. This insured that the soundtrack was (mostly) in sync with the graphics on screen. Thus the story begun...

In a Big Brother-esque 1994, players had to take part in the epic life story of an accidentally created artificial life form and guide it from birth to death via a series of connected mini-games, loosely based on Shakespeare's 'Seven Ages Of Man'. Pertwee was the narrator and guide, Howerd played the part of the authoritarian Defect Police - out to stop the creature -  and Dury the initial sperm that becomes the lifeform.(there's nothing quite like hearing Ian Dury uttering the immortal line "Wotcha cock! I'm a fertilising agent...my brothers are all wriggly.") Each of the stages required you to perform some kind of action to move yourself (the 'accident') through your life cycle and to keep your percentage score (the "degree of ideal entity") as high as possible. Success raised the score but mistakes cost you percentage points.Lets take a detailed look at the main sequences...

You begin by helping the machine create a baby through a series of repeated cursor touches - manipulating DNA helix's and keeping them spinning in the void, nurturing the early cells and allowing the machine to steal an egg before bringing it together with a spermatozoa  All the while the Defect Police are out to get you and stop the aberration before it can be born.

"At first the infant, mewling in the test tube's neck..."

The embryo lives. You protect it by keeping the outer cocoon intact before the baby is released spinning from the Incubator.The eyes of the Defect Police are watching and capture is unavoidable, but as it has been born with powers of telepathy and telekinesis, you can help this new life deflect the physic probes.

"Then the whining school child, with cassette and shining morning face. Creeping like a snail unwittingly to databank..."

This imprisoned spinning form grows from child into man as the voice of Donna Bailey sings. Using it's mental powers the defect absorbs information and learns. To start with it is innocent and loving but as time goes on it is corrupted and becomes cruel and hurtful. Part one end as an electronic eye sheds a single tear.
"And then the lover, sighing like a furnace, with a woeful video made to their lover's hologram"

As part two begins, the voice of Jon Pertwee has changed. Now it is authoritative and commanding. The noise of battle echoes in the background of the Overlevels. It's time for war. The fully grown lifeform follows the orders of the Defect Police and runs across a desolate landscape. Players have to take control by jumping over chasms and deflecting weapons and walls of fire. The soundtrack to this element brings to the fore Croucher's strong personal views about the evil of violent computer games. Ian Dury and Frankie Howerd verbally spar in rhyme as another battle ensues for the conscience of the soldier. Does you blindly follow orders or resist and rise up against your oppressors?

"Then a soldier, full of strange oaths. Jealous in honour, sudden and quick in quarrel, seeking hi-score, even in the laser's mouth"

Ultimately the Defect Police are defeated and you now rules the Overlevels. But life goes on and as you becomes older and more corpulent, you must make the right decisions by jumping over the good things and stamping evil out underfoot. Every false move means a part of the empire collapses in the distance and the Machine begins to regret ever having made you.

"And then the Justice, in fair round belly and eyes severe and clothes of format cut, full of wise words and machine code..."

As old age approaches and life reaches it's sunset, all the player can do is trace the line of the heartbeat and try and disperse the clots that float through your bloodstream...

"The Sixth Age shifts into the lean and skippered pantaloon..."

Life ends and the Machine takes you home. But the end is the beginning . Your life is expressed as a percentage score. Imagine if this was nothing but an electronic game, and you could begin your little life all over again...


"Last scene of all, the ends this strange eventful history is Second Childishness and mere oblivion. Without keyboard, without monitor, without power supply"

All told, its close to an hour of gameplay and soundtrack. If you want to see the full effect of the audio and visuals, there is a complete playthrough on You Tube:



Okay, so clearly looking back now from our modern shiny CGI, 4K, photo realistic graphics world, that all looks incredibly primitive and probably quite dull - and yes, I'll admit that it's not the most rewarding game to play. But the point is that the player interaction wasn't the thing  - it was the truly original combination of electronic music, poetry, dystopian lyrics and unusual visuals. "Deus Ex Machina" was as much avant garde  / prog rock concept album /  art installation as game - something you experienced as well as participated in. The soundtrack could be listened to in it's own right - in fact it was never off my Walkman - and was full of great performances, humour and subtle digs at the establishment.

Donna Bailey is a revelation and both Dury and Howerd perform their parts well. But as the Storyteller, Pertwee really seems to get into the spirit of things and enjoy himself (this is even after he had apparently fallen off his motorcycle on the way to the recording studio!). He and Croucher became good friends from this project and later released a comedy quiz book together.

I make no secret of the fact that I am very biased in favour of Mel Croucher's output and his extraordinary vision. The title of this very blog is named in honour of some of his magazine columns. However as much as I loved "Deus Ex Machina", it failed terribly. It gathered good reviews and won an industry award as program of the year, but sales were beyond awful. Part of this is due to the fact that many casual gamers just didn't "get" it, having been conditioned on a diet of "Jet Set Willy" and "Knightlore" which were technically more polished and more playable - and they were being asked to pay £15 for an hour or so's "experience" - far higher than they could buy games for from WH Smith.

But more importantly Automata UK were sadly a victim of the success of the UK gaming industry. With titles being more and more sold in high street stores as retailers wanted a piece of the mail-order / Microfair turnover, large distribution companies got in on the act and *they* got to set the price points and choose which titles were allowed onto shelves. As a little company trying to take their puck rock attitude and buck the trend, Mel and Co were doomed to fail.

Automata UK never really recovered from the losses of "Deus Ex Machina" and Croucher walked away in 1985. The UK computer industry had probably disillusioned him, but it was a sad loss. It would be years before he stepped back into the arena in any major way - although he did write dozens of columns for industry magazines. He also managed a number of media companies with both corporate and celebrity clients. But in 2012, he launched a new version of the company "Automata Source Ltd" and successfully crowd-funded "Deus Ex Machina 2" featuring the voice of the legendary Christopher Lee. Even decades years later Mel is still innovating, still creating and still producing great music. This post is dedicated to him, with huge thanks for the years of fun and laughter.



Honourable mentions:
  • CRASH - no post relating to the ZX Spectrum can pass without mentioning the most popular computing magazine of the day - at one point selling over 100,000 copies a month. CRASH was known for the distinctive cover art by Oliver Frey, who also contributed to the "Terminal Man " comic strip inside. Full of irrereverant news, reviews, playing tips and cheats, it developed a unique style and became the go-to source if you wanted to know anything about Spectrum games. I had almost every issue. The physical copies are all long gone of course, but thankfully much of the contents is now available online. In more recent years, Fusion Retro Books have become the custodians of Oliver Frey's artwork, and  have been publishing new editions of CRASH.

  • Sherlock Holmes - The definitive period version of the world-famous detective. Benedict Cumberbatch may have won tons of awards but for many Jeremy Brett *is* Holmes in a way that has not been bettered before or since. Across 36 episodes and 5 feature length specials, Brett and his two Watson's (David Burke for series 1 and Edward Hardwicke thereafter) starred in the most faithful adaptations of Arthur Conan Doyle's stories - praised for their high production values and attention to detail. I had become a fan of the original adventures when I read the complete works a few years earlier and my whole family never missed an episode. It still stands up today as a high watermark in television drama.

  • The Saga of the Swamp Thing - Okay, so this title had been running since 1982 and featured some sterling work from writer Martin Pasko and various artists, but we all know that it was when Alan Moore took over from issue 20 (and particularly #21's "The Anatomy Lesson") that everything moved onto a whole new level. Moore was relatively unknown in the U.S. and was given free rein to revamp the title to save it from cancellation. The rest is comic book history. There have been millions of words written about the importance of Moore's stint on the title so I don't intend to repeat them here, but it did usher in a new maturity for mainstream comics and paved the way for the "Vertigo" imprint. I'm slightly ashamed to say that I didn't start picking up the comic until issue 28 on the strong recommendation from my local comic shop owner and had to scrabble around for many months finding the back issues as prices started to soar.

  • Robin of Sherwood - Written by Richard "Kip" Carpenter, whose work I had previously enjoyed on "Catweazle" and "Dick Turpin", this is another example of a TV interpretation  which has yet to be bettered. Combing authentic production design and real locations (so you felt that the outlaws really did live in a forest) with genuine history and elements of pagan myths, I lapped up this series, as it appealed to my love of both classical heroes and fantasy. Michael Praed was a perfect Robin of Loxley and his not so merry men were also well cast. The addition of Nasir the Saracen has had such an influence that it now seems to have always been part of the legend. However let's not talk about season three. As far as I am concerned Robin dies at the end of "The Greatest Enemy"...

  • Mage: The Hero Discovered - The first part of writer / artist Matt Wagner's epic trilogy of the life of Kevin Matchstick, wielder of an enchanted baseball bat that turns out to be Excalibur. Part examination of the power of myth, part autobiographical allegory and a whole lot of fun, I loved the lush artwork and somewhat humorous take on the Arthurian legend (not to mention the triple gatefold panorama in the final issue). It took until 1997 for the second chapter "The Hero Defined" to appear and the final part, "The Hero Denied" finally arrived in 2017. Oh and that black T-shirt with the white lightning bolt that Kevin Matchstick wears? I had one of those and wore it proudly for years.

Frankie Goes To Hollywood - If one band came to define the mid-80s for me it was "Frankie". Hugely successful  - especially after lead single "Relax" was banned by the BBC leading to it hitting the number one spot for five weeks - hugely influential, and more than a little racy, the provocative nature of their singles and first album meant that the country (and I) became obsessed with everything they released. "Frankie Says..." T-shirts were everywhere. They became only the second act in the history of the UK charts to reach number one with their first three singles. Even now I still think that "Two Tribes" (and it's multiple remixes) is one of the best records ever made. It became a ritual to go to my local "Golden Disc" record shop every Thursday lunchtime to pick up the latest 12", and when the double album "Welcome To The Pleasuredome" (with a cover you  really couldn't show your mother) was first on sale, the queue was out the door. I bought everything, in every format - including the rare picture discs and trust me, those are one of the few pieces of vinyl I'll never throw out. Alas, the follow up album "Liverpool" was a disappointment (I personally liked "Rage Hard" bit not much else) and by 1987 after internal disputes the band was no more. A real shame.