1999:
The trivia:
- Chess Grandmaster Garry Kasparov played "The World" in a game that lasted over four months with one move a day. More than 50,000 people from 75 different countries participated with The World team's moves being decided by majority vote. Kasparov ended up winning on turn 62 when 51% of The World decided to resign. He later claimed that it was the greatest game of chess he had ever played, although also admitted to sneaking a look at the World Team strategy forums!
- Three days after the animated Disney movie "The Rescuers" had been released on VHS video (for the second time), 3.4 million copies were recalled because a scene of the mouse heroes flying over New York City contained two frames of an "objectionable image" - a blurry photo of a naked woman. You could only see this if you knew exactly where to pause the video at the right moment, but Disney still chose to destroy the cassettes to maintain their wholesome family image.
- On 9th September 1914, 26 year old British soldier Private Thomas Hughes from Stockton-on-Tees tossed a green ginger beer bottle containing a letter to his wife into the English Channel. Two days later he was killed in action in World War I. In 1999, fisherman Steve Gowan dredged up the bottle as he fished for cod off the English coast near the mouth of the River Thames. Although Hughes' wife had died in 1979, his daughter, now 86, was still alive living in New Zealand. With the help of the New Zealand Post, Gowan was able to hand deliver the letter at last.
So once again, making a choice for the top spot was *really* difficult. There was so much good stuff that came out in 1999 that I wrestled with myself long into the night, especially as I’ve always strived to avoid the obvious things that populate a gazillion top ten lists across the internet. The idea is to pick things with more personal connections. Don't get me wrong - everything you can probably think of (and maybe more) is present and correct further down this entry, but in the end I chose the item that I spent the most time on - hence it’s time for a meandering trip through the years to reach:
Donkey Kong 64
I've mentioned my love of video games before - the 80s hey-day of the ZX Spectrum and the plethora of home produced titles that really kick-started the whole UK gaming industry generate the fondest memories (look here for my recollections of one particular Speccy game) But what I've not covered is the fact that in the Sony versus Nintendo console war that straddled most of the late 90s, I came firmly down in the Nintendo camp. I think it's probably because, at the time, Nintendo produced more of my favourite type of games - platformers.
You just have to look back at the hours I spent playing Spectrum classics such as Manic Miner, Jet Set Willy, Chuckie Egg or Head Over Heels to get a sense that these were my games of choice. The puzzle elements, the split second timing to get through a screen or room, the joy at finding all the bonus elements - they all added up. I'd dabbled with a Sega Mega Drive in the early 90s as well - everyone must have played "Sonic The Hedgehog" at some point - and I remember a title called "Rolo to The Rescue" which involved a platforming elephant. Plus the decidedly weird "Ecco The Dolphin" (was Sega obsessed with animal protagonists?) - but beyond those, the Mega Drive didn't make much of an impact on me.
However I recall clearly when, in 1994, I first saw my then 11 year old brother-in-law's grey Super Nintendo Entertainment System (SNES) with its rounded joypad and chunky cartridges. I was really keen to have a go, even though, as supposedly a "fourth generation" games device, it was probably a few years old by then. He had a copy of "Super Mario World" and after just a few plays I was hooked. I’d like to think we bonded over taking turns to work through the levels. Every time I visited my in-laws, we would inevitably end up in a games session.
Running, jumping or rolling through 40 side-scrolling, ever-more-difficult levels, gamers could play as either Donkey Kong or his sidekick Diddy, swapping between them (and utilising their different abilities) to collect bananas, defeat enemies, reach difficult areas or unlock hidden rooms. It was utterly addictive.I spent (or wasted) far too many hours conquering each level and uncovering as many of the secrets as I could. Even to this day the game still stands up as a classic of the platforming genre and I've played versions of it across many subsequent consoles. Just looking at the graphics brings a smile to my face. But the thing is, within a few short years, Rare would create something that would make all of the "Donkey Kong Country" innovations look like mere child's play...
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So it's perhaps relevant at this point to state that I've never been one of those people who *has* to have the newest console on the day of release and boast how I've completed "Ultra-Sniper XXII" in less than 38 hours with no sleep and only a mug of coffee (or something stronger) for company. I prefer to wait until a decent amount of quality titles come out, read the reviews and pick and choose the high rated ones that appeal to me. In recent years I’ve even been known to wait until the next generation before investing in the one before. What kind of gamer am I ?!
Anyway, when the "Nintendo 64" came out in the UK in March 1997, it was different - I just knew I had to have one. Okay perhaps not as soon as it came out, but certainly within the first 6 months I had convinced my wife to let me buy one. I'd been reading the video gaming magazines and the hype surrounding the N64 console and the universal acclaim given to another of Rare's releases, the licenced James Bond title "Goldeneye". That plus the obvious attraction of a Mario game in 3D at last were enough to tip me over the edge to part with my hard-earned cash. As I unpacked the matt black console and the three pronged grey controller I'll admit to a certain thrill of excitement.
Plugging in the "Goldeneye" cartridge and starting up the game was a revelation. Here were 3D graphics and quality gameplay like I had never seen before. I quickly adapted to the unusual controller and the configuration of the various buttons and was dispatching bad guys like a true secret agent. Sure the characters faces did look like they had been hit with a mallet but at least they *had* proper faces. Next was "Super Mario 64", with its dynamic camera system, bright polygon graphics and an open-world to explore containing dozens of missions. It was brilliant - exactly the kind of thing I loved about the SNES games but taken to a whole new level. I was in gaming heaven.
It’s also worth mentioning that by this point, due to the sudden death of her father, my wife and young daughter had relocated 180 miles away to be near the rest of her grieving family. I stayed around London for work during the week and returned to be with them at weekends, so had a lot of spare hours in the evenings after work. I spent much of that time on the N64.
This unusual situation continued for quite a while (even through the birth of my second daughter), so I was still spending time with my console for company. Over the next year I picked up a number of other N64 titles. The car/plane/hovercraft racing delights of "Diddy Kong Racing" (better than Mario Kart in my view). The building destroying antics of "Blast Corps". Award-winning puzzle / action with "Zelda: Ocarina of Time". Then in 1998, Rare Limited outdid Nintendo’s own developers and produced the simply superb single player 3D exploration platformer "Banjo-Kazooie". Working from a core hub, the titular bear and bird characters collaborate together in a non-linear fashion through nine different worlds to defeat the evil witch Gruntilda - collecting musical notes and jigsaw pieces along the way to gain access to each new world. Each section is simply stuffed with memorable characters, hidden areas and extra quests. Plus Banjo and Kazooie can gain a wide range of abilities to help them reach the most tricky of places. Oh and did I mention that their shaman friend “Mumbo Jumbo”, can use his magical powers to transform them into other creatures such as a walrus, a crocodile and a termite?
If "Donkey Kong Country" had reinforced a platformer addiction and "Super Mario 64" had turned it into 3D, then "Banjo-Kazooie" took that enthusiasm and turned the heat up big style! I wasn't the only one who thought so, as the game sold over 2 million copies worldwide and has continued to influence developers ever since - just look at spiritual successor "Yooka-Laylee" that came out as recently as 2017.
It’s funny though, despite the hours of gameplay, I can't recall if I ever actually completed "Banjo-Kazooie". I certainly never got to play the sequel, "Banjo-Tooie" when it came out in 2000. That’s odd because I was still buying the odd game here and there. Maybe I was platformed out by that point.
That’s probably because of what came next and it’s time to get to the point of this post. In November 1999 Rare released “Donkey Kong 64”. This took the open-world, co-op characters, collect-a-thon mechanics of “Banjo” and dialed it up to eleven. It’s a game of themed levels chock full of mini-games, puzzles, secret bonuses, transformations and more types of banana than you can possibly imagine. Each Kong family member has their own special skills - for example Donkey operates levers, Diddy can fly and Tiny can crawl through holes. Plus they each have a unique weapon. Areas of the game can only be accessed by collecting banana medals or completing quests and may involve traipsing back and forth between worlds. It’s a vast, vast game - and I was hooked from day one.
“Donkey Kong 64” was also one of the first N64 games that needed the Nintendo Expansion Pak (which came bundled with the cartridge). This was a plug in that doubled the consoles RAM to 8 MB (astonishingly small by today’s standards) and Rare made the most of it to improve rendering, frame rates and dynamic lighting. Character animations and cut-scenes were smoother. Levels were bigger. Bosses were enormous. There were even version of the original “Donkey Kong” and “Jetpac” games (the latter a real ZX Spectrum classic) that you had to beat.
The game was deservedly a huge success and sold over 5 million copies - and to say I was addicted was an understatement. While some reviews criticised its similarity to “Banjo Kazooie” and the chore of collecting objects as excessively repetitive, I found it all enormous fun and it extended the playability. It really was the fore-runner of today’s open-world games with their endless variety of books, audio clips, back-story information, statues and assorted objects that you can collect to get that perfect score. I found a real sense of achievement in unlocking each charming new world or defeating each boss with a funky weapon. Oh and those who considered the opening “DK Rap” to be awful completely missed the point - it’s meant to be cheesy!
In the many years since release, the game has come in for a lot of criticism, particularly about the sheer number of mini-games, the backtracking between worlds and the insane volume of collectables (thousands more than other platformers of the time) - with some arguing that DK64 "killed" the 3D-platformer as a genre. I don't buy that, especially as Nintendo have continued to release Mario games, each successively larger and with more "stuff" than the one before. I suspect that there's a certain amount of mob behavior happening here, with people feeling they have to join in with the pile on. I've never really understood that. All I know is that at the time this was one of my all-time favourite N64 games and just writing about it has made me want to get my console and cartridges out of mothballs in the loft and have one more go.
And it remained my favourite until a certain squirrel had a "Bad Fur Day". But that's for another time...
Honourable mentions:
A lot to get through here, so I'll try to keep things as brief as I can...
- The Matrix - What can I write about this film that hasn't been said a hundred times before? Yes Keanu is slightly wooden. Yes the sequels are awesome / patchy / rubbish / impenetrable (take your pick). Oh and yes the Wachowskis have cherry picked bits from various other SF novels, comics and Asian cinema. But you can't deny the fact that it's all just so damn cool looking and features effects that changed the movie industry forever. I just loved every second of it. Over the years I've watched, played and read everything to do with the franchise and like so many others, this was the film that made me switch to buying DVDs. A game changer in almost every way.
- Planetary - I personally knew Warren Ellis when he was a struggling new writer back in the 1980s, and his career has waxed and waned over the intervening decades. He wrote some great comics back in the day, although in recent years they have been over-shadowed by some disturbing sexual coercion allegations . Some might cite "Transmetropolitan" as his best work, but for me these 27 issues are the most enjoyable - even if they were frustratingly spread across a ten year period. As I’ve mentioned several times before, I’m someone who grew up loving the original literary adventures of heroes such as James Bond, Tarzan, Sherlock Holmes and Doc Savage, I think a large part of the fun is watching Ellis weave his alternative versions through the larger mysterious occurrences / conspiracy / multiverse narrative. It reminds me somewhat of Philip Jose Farmer's "Wold Newton" concept (remember “A Feast Unknown” from 1969?) or Alan Moore's "League of Extraordinary Gentlemen". Of course the story of the Planetary organisation versus "The Four" also hinges on the exceptional artwork of the sadly missed John Cassady - and his blend of the real and the fantastic makes the series look stunning. Overall it's a fairly brief series, but one that set a high benchmark for how good modern comics could be. Just a shame it's reputation has become tainted by the authors behaviour.
- Queer As Folk - I'm not gay (I'm bi, actually). I've never lived in Manchester. But I know great drama when I see it and this landmark series from Russell T Davies had me hooked from the first episode. Aidan Gillen was just magnetic as serial shagger Stuart Allen Jones - ably supported by Craig Kelly and Charlie Hunnam in what proved to be his breakout role. I'm sure the real gay scene is not all clubbing, hedonistic sex and catty put-downs, but the quality of RTD's writing made the characters and their world feel so real. This was a community that had never been shown on British TV screens with such honesty (and sexiness) before. Every episode had countless memorable moments, plus managed to make sharp-turns into hard-hitting emotion (coming our to your parents, pretending to be straight, drug overdoes) with huge success. It was glorious and exhausting at the same time - all this plus some excellent music from Murray Gold - and the best scenes featuring Doctor Who outside of the series itself! Unfortunately the truncated two-episode second season lost it's way somewhat - and in typical RTD fashion the ending is pretty awful - but that first series? Wow.
- The Science of Discworld by Terry Pratchett, Ian Stewart & Jack Cohen - How can you meld the fantasy silliness of Discworld with serious scientific explanations on the origins of the universe, quantum mechanics, evolution and the future of space travel ? Incredibly successfully so it happens when you have three superb writers on board. I genuinely found this book (and it's three sequels) un-put-downable. I'm a real believer in making science accessible to as wide an audience as possible and I challenge anyone to read this book and not find something fascinating and though provoking within its pages. It's not an exhaustive science book by any means - more an introductory guide to spur you to read further - and some might say that the Discworld element suffer by being broken up into such short chapters, but I personally don't agree. I found everything to be huge fun.
- The Thomas Crown Affair - Sometimes a remake can be as good as (and dare I say it possibly even better) than the original. Such is the case with this version of the 1968 Steve McQueen heist movie, directed by John McTiernan and starring Piece Brosnan (then at the peak of his Bond tenure) and Rene Russo. Adjusting the plot to centre around an art thief and an insurance investigator really works - and the twists and turns as Crown's layers of deception are revealed are well worth the wait. But it's the central performances from the never more suave Brosnan and the sultry Russo that really make this a film to savour. The chemistry between them is electric and you really buy into the cat and mouse game they play (but who is who?) and the romance that develops. An absolute joy to watch.
- Farscape - How can you sum up such a weird and wonderful TV show in just a couple of sentences? Okay <<deep breath>> here goes....American astronaut John Crichton flies through a wormhole and is picked up by a vast bio-mechanical living starship called Moya. On board he finds a bunch of aliens (some played by actors, some by puppets from the Jim Henson Creature Shop) that are trying to escape from the regime of the militaristic Peacekeepers. With no way back to Earth, Crichton has to adapt to the life of an outlaw, encountering ever more bizarre exotic races and avoiding multiple enemies, including the sadistic Scorpius, who want the hero's brain for his own evil ends....
- Nope. That just doesn't do it justice. This was a show that dared to be different - featuring a nemesis in a leather gimp suit, an alien that farted helium and another that orgasmed when exposed to light. There's an episode done mostly in the style of a Looney Tunes cartoon. Another where the crew are all spaced out on drugs. Far from being "Star Trek with Muppets" it pushed the envelope and turned familiar genre tropes on their head, frequently with hilarious results. The creatures felt like living breathing beings because they were there on set with the actors, not added by CGI afterwards. It was mad, bad and dangerous to know - and I frelling love everything about it.
- America's Best Comics (ABC) - Starting with "The League of Extraordinary Gentleman (with it's high concept of bringing together protagonists from disparate worlds of fiction), superstar writer Alan Moore created his own best-selling comic line of heroes and villains. Using some of the public-domain characters from the long forgotten "Nedor" titles of the 1940s, along with new creations from Moore and his collaborators, ABC Comics was soon publishing a diverse line of truly excellent titles. Whether it was the Doc Savage homage "Tom Strong", with the crisp clean lines of Chris Sprouse, the super powered police procedural "Top Ten" featuring hyper detailed panels from Gene Ha and Zander Cannon, or "The Spirit" infused crime busting of "Grey Shirt" with Rick Veitch - there was something for everyone. The true gem though was "Promethea" featuring the astonishing and experimental artwork of J.H. Williams III. What seemed to begin as a fantasy-tinged homage to Wonder Woman soon developed into an epic history of magic, mysticism and Moore's own philosophical beliefs. Full of symbolism, an exploration of the spheres of the Kabbalah and a journey through several versions of heaven and hell, I can't really say I understood it all. However at least it made me *think* - plus it looked like nothing else in comics. Maybe one day we will get the planned landscape "Immateria" edition that will show off Williams' artwork in it's very best light. As Moore's last real foray into a mainstream comics universe, the ABC line as a whole was an overwhelming success and produced a couple of titles that sit very high in his overall oeuvre.
- The Mummy - A (very) loose remake of the 1932 Boris Karloff original, Stephen Sommers film styles things with far more of an supernatural "Indiana Jones" spin- a likable hero, smart one-liners and huge set pieces being the order of the day. While the CGI was impressive for the time and the plot rattles along with nary a pause for breath, what really makes this movie sing are it's characters - and the actors playing them. I'd somehow never heard of Brendan Fraser before seeing "The Mummy" - despite him being in such excellent fare as "Gods & Monsters" and "Blast From The Past" just a few months earlier - but he is just a wonderful action hero and has great chemistry with the delectable Evelyn, played by Rachel Weisz. John Hannah bumbles through proceedings as her hapless brother and when he finally gets some screen time, Arnold Vosloo is suitably creepy as the titular villain. All in all it's a regular favourite in our house, although I do wonder if that's due to the attractions of the devilishly handsome Ardeth Bay played by Oded Fehr...
- Galaxy Quest - I've my other half to thank for this one too, as despite my love for all things "Trek" it somehow passed me by on it's initial release. Perhaps I thought it was just a simple parody - but nothing could be further from the truth. The premise - a bunch of actors from a 20 year old SF show that are hawking themselves round the fan circuit are suddenly contacted by aliens that think their characters are real - is a great one and yes, there are homages to the most famous tropes of the classic series and it's 1980s "Next Generation" revival, but it's done with a knowing wink at the audience and a warmhearted love for the source material, rather than any nasty intent While Tim Allen is great casting as the egotistical Jason Nesmith and Sigourney Weaver proves that she can do light SF as well as face-hugging alien horror, it's Alan Rickman who steals the show (as he so often does) as the world-weary Alexander Dane, forever typecast as a bumpy headed alien when all he really wanted to do was be in classical drama. The film has deservedly become a cult classic in more recent years and it's easy to see why when everyone seems to be having so much fun. I fell in love with it straight away and never get tired of watching it. "By Grabthar's Hammer, it's good !"
- Heart of Empire: The Legacy of Luther Arkwright - The original appearances of Bryan Talbot's time-twisting, reality bending comic character appeared before I was really aware of anything outside of British newsagent titles, so it wasn't really until was in my early 20s - when Valkyrie Press reprinted and completed the story - that I as able to read the full magnum opus. I was already familiar with Talbot's moody black & white penmanship from his time on "Nemesis The Warlock" in 2000 AD, and as someone who had also grown up reading and watching lots of fiction about parallel worlds, the story instantly appealed to me, despite it's complexity.
- Fast forward to 1999 and Dark Horse Comics released sequel "Heart of Empire", set 23 years later and centering on Luther's daughter Victoria. Talbot's art style has evolved - less scratchy heavy inks and more crisp intricate fine line work - plus of course it's in gorgeous full colour which practically leaps out at you. The story line is less experimental, but still full of depth and hidden meaning plus lashings of sex, violence, psychedelic imagery, weird characters and twists across the dimensions - all wrapped in the history of a decadent alternate British Empire. The whole package showcases a creator at the peak of his craft, fully in control of his character and their skewed world. I love every page and personally can't wait til the newly announced third volume is published in 2022...
- Finally, I was going to mention "The Phantom Menace" as a joke in the vein of "Oh god no...", but then I remembered that there was one truly fantastic thing that came out of the massive disappointment known as Star Wars: Episode I.......take it away Al....




































