Showing posts with label Toys. Show all posts
Showing posts with label Toys. Show all posts

Saturday, July 08, 2017

Golden Sunsets - 50 Years Of Memories - Part 26 - 1992

This year's top choice is something I have already written about before in another medium...

1992:

The trivia:
  • Around 70 members of the French scouting group 'Éclaireuses et Éclaireurs de France ' descended on the Upper Mayriere Cave at the Bruniquel archaeological site with the intention of using wire brushes to remove modern graffiti defacing the cave walls. Unfortunately they got a bit carried away and managed to at least partially remove two 15,000 year old prehistoric paintings of bison before realising what they were.
  • In 1633 under threat of torture, the Inquisition of the Roman Catholic Church forced Galileo Galilei, one of the founders of modern science, to recant his theory that the Earth revolved around the Sun. 359 years later Pope John Paul II finally declared that Galileo had been right. However it had taken the committee involved over a decade of research to makes their minds up.
  • When the ship "Ever Laurel" hit a storm in the North Pacific in January of 1992, several large containers were washed overboard - one of those those which burst open held a consignment of 28.800 "Friendly Floatee" bath toys in the shape of yellow ducks, red beavers, blue turtles and green frogs. As they were made from durable plastic and sealed watertight, they survived years adrift in the oceans. Some travelled over 17,000 miles and spent years frozen in Arctic ice before washing up on shores as far afield as Hawaii, Ireland and the UK.

The memory:

Virtual Murder

Back at the end of  2015, I wrote this post about the interesting journey which lead to me finally become a published writer -  through an essay about the short-lived BBC series "Virtual Murder" appearing in the "You And Who Else" charity anthology about 50 years of British telefantasy. Now 18 or so months later, I have reached the point in this series of look-back posts where the TV show was first transmitted, so it seems right that I should reproduce that essay here.

What you will read below is exactly the essay as it was published in "You And Who Else". I have just added a few pictures to break up the text.

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Footfalls Echo In The Memory

Memory is what defines us. It makes us who we are as human beings. The man I am today has been shaped by the last 48 years of experiences. As much as I recall the morals and virtues instilled in me by my parents and the fun times I had as a child, I also recollect the harsh words from bullies at school or the rows with my ex-wife. They are all part of me.

Who I am now has also been heavily influenced by the television I watched. I have this reputation at work (from my participation in numerous pub quizzes) for being a repository for minor trivia about TV. It’s not really justified – it’s just that I can name all of the 'Fingerbobs' and sing the theme song to "Fraggle Rock" and tell you who played Will Scarlett in "Robin of Sherwood" – which my colleagues can’t. I think it’s because I have always tended to associate the different periods in my life with the SF and fantasy TV series of the times. A kind of tele-visual shorthand if you will – one informs the other and vice versa. As much as music or smells can be a mnemonic spark, fantastical TV (the odder the better) has been a trigger for me.

Ask me about being four or five years old and it will be as much about "Catweazle" or "Crystal Tipps and Alistair" as the birthday party I had or the holiday to the Isle of Wight. At ten my year was defined by "King of the Castle" and" Children of the Stones" – and something about a fancy dress street party for the Silver Jubilee. When I reflect on turning twenty in 1987, it’s "Star Cops" and "Max Headroom" that I think of. And through it all like a seam of gold in a layer of quartz is "Doctor Who". **

In 1992 I was 25 years old, had been at work in a steady job for several years and lived in a shared house with two friends (although that was about to come to a messy end – we had bought the place together, what were we thinking?). The following year I would meet the woman who would become my first wife. But right then, I was still (marginally) more interested in fiction than reality.

Comics and "Doctor Who" have always been my twin passions, but the Timelord had been off of the TV screens for three years and I’d sadly drifted away from being a fan – even disposing of all my Target novelisations (what a terrible mistake that turned out to be). Apart from the sublime "Twin Peaks" a year earlier, there was a not a whole lot of genre TV out there at this time - this was pre the "X-File"s / "Babylon 5" explosion. I’d gravitated towards "Star Trek: The Next Generation" and "Quantum Leap" – transmitted in that famous BBC2 6.00pm slot – but although both were great programmes, they just weren’t “special” to me in the way that "Doctor Who" had been. Something was about to come along to change all that…



In a TV landscape somewhat dominated by fly-on-the-wall documentaries, "Virtual Murder" was an attempt by the BBC to break the pattern and go back to what it has always done best – original drama, this time with a SF / fantasy leaning. It was also to be for adults – transmitted at 9.30pm in the evening. So what would this new series be like? Take the 60’s camp oddness of "The Avengers" or "Department S". Add in a dash of Holmesian detective skills and genius intellect. Toss in a soupcon of the eccentricities of "Doctor Who". Stir well with a pinch of modern technological innovations. Voila! A recipe for success? Maybe.

The show concerned the adventures of the square jawed Dr John Cornelius (JC), a psychology lecturer, played by the late Nicholas Clay. Assisted by glamorous girlfriend Samantha Valentine (Kim Thompson), he helped the police in tracking down macabre criminals.



In my personal world, bereft of my favourite kind of quirky escapist drama, I seized it with both hands. This was the kind of thing I wanted to watch – not endless episodes of police on the beat or conference meetings on starships in a supposedly perfect future society! The cases the eccentric Doctor Cornelius investigated were as equally bizarre as the criminals. Paintings suddenly melting, a trail of bodies linked by strange knot clues, the brother of Santa Claus in a tale of two skeletons, a modern-day vampire, and deadly corporate espionage in a virtual environment. "Next Gen" couldn’t offer that kind of uniquely British nuttiness. The series had a knowing awareness of its own overblown unreality - and I loved it. It was the little show that tried to be something different. 

I think I saw Cornelius as a kind of a proto-Timelord. Perhaps my Who fandom was trying to reassert itself? I could almost imagine a future incarnation of the Doctor being exiled to Earth like his predecessor and setting up in a university as a consultant psychologist / detective. Except this regeneration had a full romantic relationship with his “assistant”! There were already hints of both Baker’s in Nicholas Clay’s performance, so it wasn’t too much of a stretch. I’d always identified with the Doctor as the odd-one-out (which was exactly how I had felt during my formative years). With Who off the air, perhaps I latched onto JC as a role model. Being intelligent and well read *could* get you the girl. I’m not ashamed to say that I was still trying to “find” myself, even at 25.

Whatever the underlying reasons, every Friday night I would be sitting there watching - enjoying the banter between JC and Samantha, the skulduggery of the villains and the sheer style, fun and inventiveness on display. I tried talking about it with friends and family and work colleagues, but while those that weren’t down the pub on a Friday night enjoyed it well enough, they just didn’t seem to “get” it to quite the extent I did. In a way I liked that. "Virtual Murder" had become “my” show. Arguments had started between my friends and I, and despite living in the same house we weren’t socialising together anymore. I really felt quite unhappy and trapped in a situation of my own making, so I retreated into the things that gave me the most pleasure. Comic books and this strange serial had become my escape.

Even with all the Doctor-ish qualities I was probably projecting onto the programme, it was genuinely a who's-who of Who both in front of and behind the camera. Bernard Bresslaw, Philip Martin, Richard Todd, Bernard Horsfall, Peggy Mount - the list went on. Best of all, episode four had Jon Pertwee as Luis Silverado, a retired brothel keeper (and chef). Pertwee quite obviously had a ball in the role – dodgy Spanish accent, twirling Mario-like grey moustache and pyromaniacal tendencies. It was "Doctor Who" seen through Star Trek's mirror universe. His character died all too soon, and the episode is the poorer for it, but his brief appearance was fantastic.



There were a plethora of other well known guest artistes too. Hywel Bennett was cast against type for the first time as a villain. Plus Ronald Fraser, Tessa Wyatt, Sean Pertwee, Tony Robinson, Jill Gascoine – Julian Clary as an undertaker even – bulked out an impressive cast list for a serial lasting only a few short weeks. The BBC had put a lot of effort into this.

Looking back now, "Virtual Murder" might also have contained the seed of a lot of elements in popular BBC detective series to come. Is there the kernel of the central relationship between Jonathan Creek and Maddie Magellan in the sparky rapport between JC and Samantha? Maybe a glint of the modern day Sherlock, twenty years before Steven Moffat’s triumphant reboot? Yes, I think about the show that much, even all this time later.

Sadly it wasn’t to last. Six weeks of madness and magic and then it was gone. John Cornelius disappeared off into the sunset, never to be seen by anyone ever again. You see, the real crime JC and Samantha should investigate is why "Virtual Murder" wasn’t an instant gigantic success – and more importantly why is it that this wonderful offbeat set of six episodes has never been repeated on TV or released on any version of home media. The only reason I still have copies to watch now is because I luckily captured them on VHS at the time. The tapes are long gone (victim of a move to a smaller house) but I still have the digital copies I made. Okay, by today’s standards it’s moderately dated in that 1990’s ‘over the top staging / everything’s on videotape / someone’s discovered the funky scene transition effects button’ kind of way, but I didn’t care then and I don’t care now.



What is even worse though is that as marvellous as it was, it seems I’m one of only a handful of people who even remember it existed at all. Go on - do an internet search for Virtual Murder. I’ll wait here for you…

See? Excluding the obvious sites like Wikipedia and IMDB, there are less than half a dozen entries. Even something as obscure as 1977’s American SF sitcom “Quark” has more pages devoted to it and a DVD release. Virtual Murder has been consigned to oblivion – and that’s a damn shame. 

I mentioned earlier that I link TV shows with memories of specific times in my life. Virtual Murder is lodged in there deep and will always bring to mind a transitional and rather difficult period – after becoming independent from my parents, but before the highs (and lows) of what was to become a serious long term relationship. Maybe the rest of the world has forgotten about this odd and unique drama, but me? - I will continue to remember it with great affection.


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** Some of the shows mentioned here will get their own blog posts outside of the "Golden Sunsets" strand at some point in the future. Just in case you wondered...

Honourable mentions:

  • The Muppet Christmas Carol - The best version of the Dickens classic story bar none, and I love pretty much every adaptation out there. It was the first Muppet movie made after the death of legendary creator Brian Henson, and I think he would have been very pleased with the results. The key casting of Michael Caine, who plays it completely straight, was genius - but it's the spot on selection of the various Muppets for each of the other roles plus the incredibly catchy songs by Paul Williams that make it such an wonderfully enchanting tale. Watching it has become a Christmas tradition in our household and my kids grew up with it as their favourite film. 
  • Savage Dragon - Created by Erik Larsen, one of the original Image Comics founders, this is one of only two titles that has been in continuous publication since the company started. Larsen has written, drawn (and in many cases coloured and lettered) the main strip for every single issue over a period of twenty-five years. - in itself an incredible feat. However what is just as important is that the comic passes in real time, with characters growing up, changing, dying and new creations taking their place. The original Dragon was a green skinned man with huge arms and a large fin on his head. He had vast superhuman strength and was almost impossible to kill because his body had the ability to regenerate itself. He starred in the series for the first 192 issues but was then superseded by his son, Malcolm, who has slightly different powers including the ability to generate electrical charges.  An unabashed superhero comic in the Jack Kirby tradition, Larsen's willingness to experiment coupled with his exaggerated kinetic artwork and huge cast of heroes and villains has kept me reading long after I have dropped all other mainstream titles.

  • Tori Amos - Little Earthquakes - In a year that  gave us Right Said Fred (unfortunately), Billy Ray Cyrus and 4 Non Blondes, the stand-out has to be the first album from singer-songwriter Tori Amos. With shades of the quirky, experimental nature of my beloved Kate Bush filtered through an American lens -  and some of the darkest and most soul-bearing lyrics I had thus far encountered, I was instantly smitten and could see that this was the debut of a major talent. I played the whole record constantly and immersed myself in Tori's unique world - one which I've yet to tire of in the 13 albums since. There are many standout tracks - the raw emotion of "Me and A Gun" and the lament to lost love of "China" spring to mind - but if I have to pick a favourite it would be Tori's song about her relationship with her minister father..."Winter":

  • Toys - When toymaker Kennth Zevo dies and operation of the company is left to his war-minded brother Leland (Michael Gambon) instead of his children Leslie and Alsatia (Robin Williams and Joan Cusack). The factory turns into a military complex, producing war toys and drones, and  Leslie is forced to fight for his family legacy and control of the company. Ambitious, surreal and incredibly divisive, this cautionary fable is definitely one of those "love it or loathe it" kind of films and I'm betting you can guess which side of the fence I fall on.  I just love the sheet amount of visual imagination on display. The camera work, sets and acting combine to produce something that's very off kilter and  and what may seem like a light-hearted movie actually has a pretty serious message at it's heart. It also helps that it has a fantastic soundtrack from the likes of Grace Jones, Thomas Dolby and a certain Tori Amos. 

Sunday, February 19, 2017

Random Ravings 7 - Kung Fu Kapers

I was in the midst of writing a piece on a certain 40th birthday party I attended last weekend but, it's turned into a much bigger piece than expected, so that's to come later. I've not watched any new TV series or movies recently and I only part way through my latest novel. What to do?

Well strangely my 87 year old father came to the rescue. I popped in to visit him yesterday morning and he was in the midst of a clear out of the loft space - specifically disposing of a number of old suitcases that he felt he no longer needs. Having helped him bring the cases down from the loft, a couple didn't feel quite so empty as he expected. Opening them up, we discovered that one contained my brothers "Hornby" electric train set. Trains, carriages, tracks - everything was there. The other case contained these:


I took that picture on my phone today. That's the majority of my "Micronauts" action figures from the 1970s - which I thought had been thrown away decades ago !

So I'm kind of breaking my own rules here slightly as this is not going to be a review of something recent, but more about something I've *found* recently - and sharing the giddy excitement that a nearly 50 year old man can still get when he claps eyes on a lost piece of his childhood...

I've written here before about how the "Micronauts" comic was one of the first full colour titles I ever discovered and how that led to a lifetime's interest in US format comics. I keep promising myself that one day I'll do a detailed issue-by issue look back at those stories and try and put into words exactly what they mean to me.

But these simple plastic toys, I'll be honest - I seriously *loved* them. Out of all the games and playthings I had as a child, the "Interchangeable World of the Micronauts" has always been the one I remember with the most happiness. Part was the otherworldly look of them and part was that thanks to the universal connectors and "magno-action" function you could mix almost any combination of parts to design your own creations. Add to that a brothers favourite thing of firing rubber and plastic missiles at his sibling and you had one of the best toy series in the world. Just looking at the names of the various sets and figures sends waves of nostalgia through me. Microtron. Biotron. Time Traveller. Baron Karza. Force Commander. Giant Acroyear. Phobos. the Astro Station. All brilliant.

Many years ago when I left my parents home to make my own way in the world I had rescued the evil Baron Karza from the clutches of my brother before he claimed ownership - but he had no box and was missing many of his pieces including his hands (which fired from his wrists) and most of the other accessories. Now here in this rediscovered treasure trove are all the lost elements, along with Karza's nemesis, the white clad Force Commander:


Looking across the items  laid out on the table it's clear to see that the cardboard containers have seen far, far better days. These were toys that were lovingly played with - not kept pristine in a sealed box. A few small pieces are missing or glued together and Phobos seems to have lost his cow-like silver head (that's Acroyear's head on the black body on the right of the picture) and one hand. But a bit of internet detective work proved that 99% of Acroyear and the Astro Station is there and Biotron still has his Time Traveller sitting in his chest compartment. I'm not sure I have the guts to try and find batteries to fit the compartments and see if either of the giant robots can still walk or travel on the rubber tank tracks attached to their backs. Microtron also looks a little dusty and worse for wear but nothing a little TLC won't cure.
 

There were a couple of other Micronaut toys that I remember we had at some point - in particular two vehicles called Hydra and the Photon Sled which you could wind up and make shoot across the floor. There was no sign of them in that suitcase so I have to assume that they were broken and thrown away. Still there is always a chance that they are laying abandoned in some other dusty corner of the loft...


These were the only ones that we ever were bought. There were many more released in the UK - including a whole range of vehicles - Crater Cruncher, Hydro Copter, Betatron, Gammatron, Aquatron and the Ultronic Scooter are the few I can remember - plus the huge looking Battle Cruiser and Star Defender and a 14 inch tall "Mobile Exploration Lab" There were also amazing looking "horses" for Baron Karza and Force Commander - called Andromeda and Oberon - that you could combine to turn the two leaders into centaur-people.

But you'll notice that the logo on these boxes is "Airfix" and not "Mego". That's because Airfix licensed the toys for the UK market from the US company. The problem with that is that the leaflets that accompanied the toys were the original Mego ones, and that meant British kids saw pictures of a vast number of weird and wonderful Micronauts that they had no chance of ever getting because they were just not released in the UK. Some of the smaller pieces didn't matter so much but who didn't want the simply mega-tastic "Stratastation" or the exotic Terraphant, Pharoid or Hornetroid. I know I did!

A quick look on eBay shows that good condition copies of these vintage toys can sell for quite a lot of money - one of the reason that I abandoned trying to rebuild the collection a long, long time ago. Even spares and odd parts seem to be popular. I'm so happy that they have turned up now. Maybe I can persuade my wife to let me buy just a couple more...

Wednesday, February 08, 2017

Golden Sunsets - 50 Years Of Memories - Part 6 - 1972

A shorter trip down memory lane this time, but it's still something that I have lots of fond memories of.

1972:

The trivia:
  • Biologist Ivan Sanderson identified twelve areas around the world which he named "Vile Vortices" and were the sites of unexplained disappearances and mysterious phenomena. The best known of these is of course the Bermuda Triangle.
  • Due to the inclusion of a leap day and two leap seconds, 1972 is the longest year in history.
  • The first ever Paddington Bear toys based on the famous character from the Michael Bond books were created by Shirley Clarkson, mother of "Top Gear" presenter Jeremy Clarkson.

The item:

Cascade

Released by British toy legends Matchbox, this was less of a game and more of an experience. I could try and describe what it looks like but it's far easier to just show you a picture:


It took just a few minutes to spread out the yellow plastic sheet, slot the red pieces together, plug in the tower section (with accompanying spinning 'flag') and finally place the three drums on their designated spots - oh and don't forget the huge battery to power the thing. Everything had to be exactly right or the "magic" wouldn't work.

As you flicked the switch, the yellow screw started to turn with a slightly grinding noise. Slowly you fed in the provided ten steel ball bearings to the bottom of the tower and watched them rise to the top where they would one by one drop off the steep ledge. If you had placed the drums correctly, the ball bearings would then bounce once on each drum and then clatter into the receptacle at the end. Some would be captured in the scoring slots and others would escape and flow down the slide and by force of gravity, run along the thin strip and back to the tower for another journey. By use of a second switch, you could also control the flow of the balls - either letting them go from the tower one by one or releasing all ten for a full "cascade".


Eventually all the balls would be caught, at which point you could release them for another round. There were various basic games described in the accompanying leaflet but alternatively you could remove the scoring plate and the balls would continually run up the tower, bounce off the drums and then go round and round and round again. As the blurb says "It's baffling, it's fascinating, it's soothing... it's Cascade".

I don't ever remember really playing the "games", just letting the balls bounce endlessly and hypnotically until my brother and I got bored or (more likely) the batteries ran out. Eventually after a couple of years either something plastic broke or the battery was left in too long and ruined the compartment and that was then end of that.

As you can see from the pictures I've managed to find, there were a couple of different versions (possibly UK and US) - one with red and yellow plastic and a yellow sheet and one with blue and red plastic and a blue sheet. Nowadays complete and fully working versions are very rare and enthusiasts have had to cannibalise parts from multiple purchases to experience the joy of the bouncing balls. One day I hope to get my own set and relive that childhood excitement. One day...

Honourable mentions: 
  • The Amazing Mr. Blunden - Lionel Jeffries directorial follow-up to the classic "The Railway Children" is a period tale of time travel, ghosts and righting wrongs with some unforgettable performance from Laurence Naismith as the titular mysterious old man with a twinkle in his eye and Diana Dors as the odious housekeeper Mrs Wickens. Unfairly overlooked and rarely seen on television nowadays it's a truly wonderful film oozing with atmosphere. I was utterly captivated the first time I saw it.
  • The Poseidon Adventure - The daddy of all 1970s disaster movies as far as I am concerned. Incredible sets, non-stop action and an all-star cast  make this a real treat that I never grow tired of. Plus of course another fabulous Roddy McDowall performance. The 2006 remake is only worthwhile for Richard Dreyfuss. 
  • Silent Running - This ecological post-apocalyptic scicnce-fiction movie made a huge impression on me, not just because of its themes but also because of the three robots that Bruce Dern's character worked with - Huey, Dewy and Louie. I'd take them over R2-D2 anytime. Oh and "Valley Forge" such a good name for a spacecraft. I may have to come back to this film in more depth another time.
  • Watership Down - How can I adequately describe the brilliance of the Richard Adams novel? The first book ever to make me really cry, every time I think about it I want to start re-reading and dive back into that world. The animated film was just as powerful but General Woundwort was even scarier in my imagination.

Tuesday, January 03, 2017

Golden Sunsets - 50 Years of Memories - Part 1 - 1967

So this is an indulgence. I'm turning fifty years old later in 2017. Around 18,250 days. Over twenty-six million minutes. A huge milestone for someone that back in 1977 thought that thirty was ancient. To celebrate the fact that I'm now officially an eldster, I'm going to pick one thing from each of the last fifty years of my life that brings back happy memories. It could be music, a film, a toy, a book - basically anything that either came out in that year or was around at the time. I'm also going to list some of the odd trivia from that particular twelve month period.

Fifty years. Fifty short posts (I'm taking two weeks off for a holiday around the actual day I reach the golden year).

Of course my recall of those first few years of life is hazy - to be honest it's probably nonexistent and it's the memory cheating - but for the purposes of this list let's assume I remember this stuff. We kick off with the 'Summer of Love':

1967:

The trivia:
  • According to Article VIII of the Outer Space Treaty of 1967, you can be arrested for a crime committed anywhere in the known universe. The United States and Russia also signed a declaration agreeing not to nuke the Moon.
  • On 3rd September, Sweden switched to driving on the right side of the road.
  • In January, the Beatles recorded a 14-minute avant-garde piece, "Carnival of Light", that remains unreleased to this day.
  • The Parker Brother "Ouija Board" sold two million copies - more than "Monopoly".
  • In September, the body of a tramp called Bailey was found in a derelict house in London, A blue flame was clearly seen emanating from a slit in his stomach. In later years I will become fascinated with these cases of Spontaneous Human Combustion.

The item: 

KerPlunk

Okay so I'm clearly cheating right from the start - there is no way that I could have played this most famous of games when I was less than twelve months old, but it came out in 1967 and it's my list, so...


It doesn't matter how much technology we have at our finger tips, what realistic virtual worlds we can plug ourselves into - there is nothing quite so satisfying as your younger brother simply pulling on a plastic stick and watching as all the marbles clatter to the ground (well into a plastic tray). It's also a perfect example of game onomatopoeia - the sound of the marbles is the name on the box !

In summary "KerPlunk" is meant to be a game of skill and hand-eye coordination. Inside the bright blue box you got a yellow plastic tube, thirty thin sticks and thirty-two coloured marbles. Plus a base with numbers on it. You have to insert the sticks through the tiny holes in the yellow tube to form a web of plastic. Then you pour the marbles in at the top. Players then take it in turns to remove one stick without letting any of the marbles fall through. If they do, that player collects them. Once the last marble had fallen, everybody counts up their marbles and the person with the fewest is the winner. You needed a steady hand as you slowly (or quickly) pulled out your stick !

In reality it's not so much skill that was needed as the ability to learn a bit of spatial reasoning  - as you tried to figure out which sticks were holding up which marbles - plus quite a lot of luck. It's a game that's simple enough for small children to understand yet still fun for those a bit older, until I guess they progressed onto more challenging version of the concept such as "Jenga".

The version pictured above is the same as the  one we had at home and I remember playing endlessly with my family and friends. I think we first got the game as a present on November 5th - otherwise known in our house as Guy Fawkes or Bonfire Night. Yes, I am aware that November 5th is traditionally the night for fireworks, but in our household, we were usually given the choice of having a few meagre whizz bangs and some sparklers (that would last 15 minutes tops) or a board game of some kind (which we got to enjoy all year). Probably two out of three times we'd pick the game - so we got to play "Haunted House" or "Escape From Colditz" or "Sorry!". All classics.

"KerPlunk" is one of those games which will never go away. My own children had a set and now my younger sisters children are playing the same wonderful game (although she was never as mad about it as I was). It seems there have been endless variations in style and colour over the decades, including what looks like one with a spiral ramp. That feels like sacrilege to me ! How are you going to get that authentic "KerPlunk" sound?

Although it's not the favourite game from my childhood (I'll probably get to that in a few weeks), it's certainly near the top.